7 years ago
Visceroids and other lifeforms from TS
It seems that Tiberium Alliances lacks content game-play wise when it comes to offense/defense. I thought of something that could make and addition in PvE styled game-play.
Has the staff of Tiberium alliances ever thought of implementing Visceroids and other Tiberium Sun era life forms? I thought that Visceroids would be a great addition along with Tiberian Fiends, Floaters and Veins.
Visceroids can serve as a anti-land-unit that attacks at a unique way. It consumes infantry at a rapid pace, healing itself to about half a health and explodes on vehicles, killing the visceroid and cutting the vehicle's health in half and dealing 1/4 splash damage to other nearby land units.
Fiends would be like forgotten snipers, and Floaters would probably like scoopers. Maybe they can be Halloween re-skins of those units.
Veins would serve as a invincible anti-tank barrier that slows tanks and infantry. Tiberium can also be present in the defense setup which serves as the Vein's anti-infantry equivalent.
Has the staff of Tiberium alliances ever thought of implementing Visceroids and other Tiberium Sun era life forms? I thought that Visceroids would be a great addition along with Tiberian Fiends, Floaters and Veins.
Visceroids can serve as a anti-land-unit that attacks at a unique way. It consumes infantry at a rapid pace, healing itself to about half a health and explodes on vehicles, killing the visceroid and cutting the vehicle's health in half and dealing 1/4 splash damage to other nearby land units.
Fiends would be like forgotten snipers, and Floaters would probably like scoopers. Maybe they can be Halloween re-skins of those units.
Veins would serve as a invincible anti-tank barrier that slows tanks and infantry. Tiberium can also be present in the defense setup which serves as the Vein's anti-infantry equivalent.