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methuselah
6 years agoRetired Hero
"Soixie;c-2030461" wrote:
Not counting my 65/65/65, I produce 15G/hr in power and effectively have unlimited Crystal (Currently at 300T banked). The programming fallacy/oversight was the distraction of Silos and Harvesters, which are 100% worthless. The second is the distraction of infantry, which are also worthless unless actively participating in PVP and even that is arguable. Over 10 years, building a barracks and using infantry will cripple your growth. People try and argue offense make up, level is God above all else and no infantry is worth sacrificing power gen. I'm in old economy like yourself and in farm mode, I can obtain 1.2T Tib / day and 2.5T if I spend the 300SP/day allocation. A drop in the bucket considering the 10:1 Tib/Pwr ratio required for power plants. The developers changed the equation related to camp resources in 2017 and reduced Tiberium output by about 15%. They also allowed outposts to trigger from bases beyond 8 levels as well. The combination of both slowed resource gathering by at least 25%. The modeling software I wrote shows 10 years for us approach 31 x 65/65/65, if no further changes are performed.
I'm 6 years in so the 10 year number feels right. 4 more years to go! :D
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