Forum Discussion
- Had played with great teammates on previous 2 morale worlds, but don't like this type of servers.
- easy to answer: almost nobody
- SO why morale then? I dont like too :neutral:
"VartaD4;c-2203379" wrote:
I think everyone prefered when morale worlds were with low morale (4 lvl difference) and not high morale that force players to only farm and not kill bases.
I think morale worlds should exist but with lower morale, and they should start also more worlds without FA and without morale
I agree, in fact i think back in old economy servers low morale was pretty normal where you were only penalized for attacking bases higher than your offense level.- This game intended to be a farm/pvp game. Untill players found out that you can push to the center spending 400cp to kill a base. Which makes FA server kind of boring and only for players who are big spenders. I used to like FA servers when they where new but now i prefer morale worlds.
"Hopsaflopsa;c-2203280" wrote:
This game intended to be a farm/pvp game. Untill players found out that you can push to the center spending 400cp to kill a base. Which makes FA server kind of boring and only for players who are big spenders. I used to like FA servers when they where new but now i prefer morale worlds.
What about non morale classic vs morale classic? I just dont see any advantage to farming against morale vs no moralem other than to make it take longer.- > @Farmerjoe said:
> > @VartaD4 said:
> > I think everyone preferred when morale worlds were with low morale (4 lvl difference) and not high morale that force players to only farm and not kill bases.
> > I think morale worlds should exist but with lower morale, and they should start also more worlds without FA and without morale
>
> Makes totally sense, those old morale worlds were actually playable because of what you pointing out with base killing instead of endless outpost fest. Another thing is that a morale/malus world should be full size (30k)not 15k size with a too high increase in base levels that force even more farming. The most playable and funny morale world I played was with the level 4 difference and 50k size, that provided enough bases of each level to go to center killing bases almost without any farming at all.
>
> After all these years playing this game, it still surprises me that the developers do not and never did pay much attention to what seasoned players request of world types/rulesets and other things that affect the fun of playing.
> Maybe it could have been learnful for the developers to try to play their own game at top level for a short amount of time with all the rulesets.
> Well, what do I know
100% agree! - delete
About Tiberium Alliances General Discussion
Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.1,166 PostsLatest Activity: 2 days ago
Related Posts
Recent Discussions
- 2 days ago
- 17 days ago
- 24 days ago