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Shinerplunderer's avatar
Shinerplunderer
Seasoned Veteran
4 months ago

Bug in PvP

I noticed a bug in the PTE while having some PvP testing... I had 2 accounts attacking each other to find out if one could stall an attack and make the timer stop without letting units reach the base. I only had a defense of walls in both cases.

Whenever some units break through and the attack ends with no base damage, no loot is expected. But if the timer expires and the units are still in the defense area, I was given loot when the timer expired... It simply makes no sense.

I know you can get loot from attacking base structures, but I don't know if the loot can only be obtained by destroying the CY or some of the base structures. Also in the TABS, you have shown incorrect results for PvP loot. TABS says I will get 1.5M Tiberium, I only got less than a 3rd of it from the base's storage supply.

2 Replies

  • Shinerplunderer's avatar
    Shinerplunderer
    Seasoned Veteran
    4 months ago

    You might be correct on the first one, I haven't used the other simulator on the SoO Script Pack as much nor the built in one from TA. When was the built in one added? I might be testing this bug/feature in the near future in a regular world right after I'm done with some tests to try and get a level 7 base with a level 14 army and defense. I might be able to tell about my findings...

    Are ties in PvP generally a thing in TA? Normally, the battle is pyrrhic when you get no loot from attacking a forgotten target, but never managed to get into the base to deal some damage. This would be when the timer expires and the loot you get is RP and the resources from destroyed defense units. In PvP, that option is disabled.

    The tests that I did had them destroy walls and go through the base without attacking any base structures. No loot was expected. No RP, no loot in status report, but the TABS does show incorrect data. It is more useful in PvE... when I placed enough units so they can't get past the walls, the loot comes from the base storage as if I damaged something. The units never got into the base in the first place... how is a player rewarded loot for engaging in PvP, do individual structures count or does the CY have to be destroyed first?

  • TABS is a third party script.  I don't know if it has been updated since a change was made a few years ago to how PvP worked.  If not, this could account for the differences.  

    Does the default simulator show the correct values as this is what the developers would be concerned about?

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