Yea, starting to see the same on PTE. + anything with camps is rare
Outposts on the other hand have been nerfed 100% and beyond worthless at this point;
- One can trigger a tunnel at -6 levels, but the spawning OP is -2 most of the time (80%?) and -1 occasionally (20%?)
- Forgotten bases produce more resources for the RT/CP
- By the time your offense rises to 0 or +2 (vs tunnel level), camps produce more resources per RT/CP
Level 80 seems nice, but I'm not sure the complete destruction of farm strategy was a good trade off, perhaps so.
I've stated it elsewhere, but this insatiable affliction with devs destroying camps/outposts is mind boggling. The code would have been stupid easy to have left untouched and it would have solved 90% of the problems moving to a level 80 cap. Camps -1 <> +3 , Outposts -2 <> +5 with no level limits on either.