"Polux37;c-2195619" wrote:
About Outposts was another thread but that’s already closed. However the highest tunnel exit is 63 on F14, and new highest outpost is 65(+2) instead 61 so that also plus. But at this stage of advancement in server it’s not beneficial or using @Soixie words worthless.
I may have hope that it will also have influence on infected camps, no info about this, but who knows.
That particular thread was closed because it wasn't relevant. The Current Camp/Outpost thread containing the developer code is
HERE. I haven't updated it yet as patching and level 80 still hasn't been fully implemented.
As you have experienced and as we are seeing on PTE, the code for tunnels was changed to +2 (from +5) but, these are impossible to spawn unless the qualified base is +2 levels over tunnel or higher. This is a fundamental core change to the physical game from the players perspective. Previously, there was no limitation on level cap to outposts. If you could trigger a tunnel, you were rewarded with up to +5 levels. Today, outposts shall spawn "at" your own offensive level and most camps spawn below your level. Effectively today; Outposts are capped
below Camp levels making them "not beneficial".
On PTE, I would greatly enjoy farming 72-77 OPs with my 67 offense but instead, nothing but 70s spawn (occasionally 71s). Since they only spawn once an hour, they are impossible to farm as everyone wants them. Even if / when they do spawn, no one "farms" them, we simply go hit level 75/76 forgotten bases for FAR better resources per CP/RT. NOD players are farming 79/80 Forgotten but, that's a whole other issue about power imbalance and our 1000% inflated POIs.
Once all the Forgotten bases are dead (probably within the next week), offensive advancement will cease to a dead crawl as we will have no means of obtaining resources respective to our level.
Level 66 Camps produce about 250G in resources, while a level 71 outpost (cannot farm) produces about 6x that and a level 75 forgotten (cannot farm) produce nearly 10x that. For long term sustained resource gathering, players had better get used to farming camps.