"Soixie;c-2195638" wrote:
As you have experienced and as we are seeing on PTE, the code for tunnels was changed to +2 (from +5) but, these are impossible to spawn unless the qualified base is +2 levels over tunnel or higher. This is a fundamental core change to the physical game from the players perspective. Previously, there was no limitation on level cap to outposts. If you could trigger a tunnel, you were rewarded with up to +5 levels. Today, outposts shall spawn "at" your own offensive level and most camps spawn below your level. Effectively today; Outposts are capped below Camp levels making them "not beneficial".
For clarification, you mean +5 to the player level who is in range of the TE, or +5 to the TE level? Because that sounds like a bug that was not supposed to happen.