Forum Discussion
o0netquik0o
3 years agoSeasoned Rookie
"Trampsz;c-2224239" wrote:
When I first posted the issue my (and others) expectation was the FG attack range should be identical to the player attack range, but Chertosha's recent post confirms that is not the case. FG can only attack at 10 range. Player can attack at 10.5. Dev on that post seems to confirm this also in his reply.
So armed with that new information we have to interpret the intended use - I guess the clue is in the name "Wavy" - ie how many waves of FG will hit me - and not - how many bases can I hit. So unfortunately it seems the original code may have been counting correctly.
I thought I would let you know as I have had a number of people in ally claim this SOO version is not correct now and have moved to a standalone non-SOO version, I also experienced the issue myself on the latest world yesterday. It was a nice surprise though - I was expecting to get hit twice and probably die, but only got hit once :)
I guess ideal situation would be to see both - 1. FG bases that can hit your base and 2. number of FG bases you can hit!
Thanks anyway guys.
Good. Actually i'm interested that things work for all (whole script community) not only for some or some alliances. That said i will try to understand more about the issue. TOmorrow i will publish a testing version of Wavy that revert the fix introduced in 0.5.6. Doing a "bases within attack range" and calcultate waves differently should not be a problem anyway. We can calculate base for 10.5 distance and 10 and use the second variable to calculate waves. All of that need testing anyway.
EDIT: finding the real code tha FG bases use to attack a location should be the final solution but i said i didn't find it or recognize in the game code. I will look into older and more readable game codes.
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