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HussMain's avatar
HussMain
Seasoned Novice
3 months ago

Infected challenge disable tunnels

Hi, 

Is it a feature or a bug that infected challenge disable tunnel exits ? 

5 Replies

  • EE_kalyn's avatar
    EE_kalyn
    Icon for Envision Team rankEnvision Team
    1 month ago

    Thanks for reporting! We will improve this in the next patch.

  • mogs52's avatar
    mogs52
    Rising Newcomer
    15 days ago

    Well it seems the issue is still there. On firestorm 31 at least. Fully active tunnels now produce zero outposts

  • Suban30's avatar
    Suban30
    Rising Newcomer
    11 days ago

    I wanted to share my thoughts on the Infected Challenge,
    Right now, it doesn't really feel like a fun or strategic "challenge"—it honestly just feels like a curse. All it does is disable tunnels and completely block you from farming for 3 days.
    Instead of adding interesting gameplay mechanics or rewarding risk-taking, it just forces you into a boring 3-day standstill where you can't progress.
     Is there a strategy to this that I'm missing, or is it just poorly designed?

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