Forum Discussion
5 Replies
- Welt1413 months agoSeasoned Newcomer
We also noticed that a few TEs don't work now.
- EE_kalyn1 month ago
Envision Team
Thanks for reporting! We will improve this in the next patch.
- mogs5215 days agoRising Newcomer
Well it seems the issue is still there. On firestorm 31 at least. Fully active tunnels now produce zero outposts
- PtaszekCudaszek14 days agoNewcomer
Does that mean the event with the infected outposts is included too?
- Suban3011 days agoRising Newcomer
I wanted to share my thoughts on the Infected Challenge,
Right now, it doesn't really feel like a fun or strategic "challenge"—it honestly just feels like a curse. All it does is disable tunnels and completely block you from farming for 3 days.
Instead of adding interesting gameplay mechanics or rewarding risk-taking, it just forces you into a boring 3-day standstill where you can't progress.
Is there a strategy to this that I'm missing, or is it just poorly designed?