Well nuubal, sometimes 1 hit is more than 80 % , (if df is destroyed) , it doesn't matter how many hits you do before or after, you still lose a lot of loot. Most of the reports I checked, the loss was 50 %. And yes, someone lost 50 % after 1 hit by a friend !
Anyway, this was a question for the developers, if they could rethink the loot loss system, especially since real people playing together, pay a high price . If the goal is to stop prehitting with alts / multiaccounts in other / no alliance, this system does not change that . The total loss of loot for bases being killed , that have been attacked by different alliances, will stop the prehitting with 10 alts to feed the main account . And why not make it so that as soon as anyone from a different alliance attacks that base, no loot is gained, for every attack, no loot, no rp ? Untill the base is fully repaired . Then it gives res and rp again .