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5 years ago
Full rules for penalties must be provided. The substitution penalty rules are in conflict with each other.
Update for 03/07/2020: Acct 3 exist days = 36; active sub days = *39*. Again, how is this possible?
Again, you fail to answer. The substitution penalty algorithm apparently charges an account for a full day of substitution activity for each instance of substitution activity even if the activity lasts for only a few minutes, and apparently charges another full day of sub activity if the account has the sub cancelled and then reinstated and used again the same day. This idiocy must be corrected.
Yes, the game developers do not readily share their algorithm formulas, but many have leaked out. Hopefully, the substitution penalty formula will also leak out so we can see just how incompetent some of the game developers really are. They apparently write software algorithms that are not tested to see if they can produce unexpected results.
The Origin promise was that the substitution penalty would not be incurred if a sub account was not *actively* subbed more than 50% of the time the account was in existence. But, then the counting algorithm was (inadvertently?) set up to ignore activity *time* altogether and instead to consider only the number of times an account was subbed, thus counting each time as a new day. Is there any other way to get more active sub days than actual account existence days? The 50% of time rule must count actual time, and not instances of activity.
Update for 03/07/2020: Acct 3 exist days = 36; active sub days = *39*. Again, how is this possible?
Again, you fail to answer. The substitution penalty algorithm apparently charges an account for a full day of substitution activity for each instance of substitution activity even if the activity lasts for only a few minutes, and apparently charges another full day of sub activity if the account has the sub cancelled and then reinstated and used again the same day. This idiocy must be corrected.
Yes, the game developers do not readily share their algorithm formulas, but many have leaked out. Hopefully, the substitution penalty formula will also leak out so we can see just how incompetent some of the game developers really are. They apparently write software algorithms that are not tested to see if they can produce unexpected results.
The Origin promise was that the substitution penalty would not be incurred if a sub account was not *actively* subbed more than 50% of the time the account was in existence. But, then the counting algorithm was (inadvertently?) set up to ignore activity *time* altogether and instead to consider only the number of times an account was subbed, thus counting each time as a new day. Is there any other way to get more active sub days than actual account existence days? The 50% of time rule must count actual time, and not instances of activity.
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