Forum Discussion
o0netquik0o
4 years agoSeasoned Rookie
Ok so the skipend function does just this
var BG = ClientLib.Vis.VisMain.GetInstance().get_Battleground();
var BattleMode = BG.get_Mode();
if (BattleMode == 1) { // that is Replay mode
BG.GIQUXI = true;
BG.VisUpdate(0);
}
you can't try this on console because GIQUXI is the method for the "CombatComplete" ( and the game has only the a get_CombatComplete and not set). (in a script i would find the methodname using regex per world). Any way the TABS script button instead set the replay speed to 10000 (instead of 1 default) and on uitick it resets it to 1.
The only difference i can observe is that while the official function does not follow the auto-scrolling setting ( the button on the right) just because it just assumes that the combat is over and refresh.. the TABS function plays with speed so you can observe the army with auto scrolling til the end.
var BG = ClientLib.Vis.VisMain.GetInstance().get_Battleground();
var BattleMode = BG.get_Mode();
if (BattleMode == 1) { // that is Replay mode
BG.GIQUXI = true;
BG.VisUpdate(0);
}
you can't try this on console because GIQUXI is the method for the "CombatComplete" ( and the game has only the a get_CombatComplete and not set). (in a script i would find the methodname using regex per world). Any way the TABS script button instead set the replay speed to 10000 (instead of 1 default) and on uitick it resets it to 1.
The only difference i can observe is that while the official function does not follow the auto-scrolling setting ( the button on the right) just because it just assumes that the combat is over and refresh.. the TABS function plays with speed so you can observe the army with auto scrolling til the end.
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