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6 years ago
No, from what I could find out about the underlying mechanics for the TE, OP level is dependent on the TE level, and their level will differ in a range of +/- 2 levels. So a level 58 TE can spawn OPs ranging from 56 to 60; regardless of what the offense level of the player bases in the vicinity of the TE are.
Camps on the other hand are tied to a players base, as they are "spawned" by the player base (I'm paraphrasing this to simplify), so their level does depend on the player base' OL/CC.
What might need some improvement is the level cap for TEs, to allow them to reach levels in the 60-ish area.
To circle back to the other thread you created, my assumption is that, because of the changes we made to the linear level falloff from center to outer edge of the map, Tunnel Exit levels can vary drastically. So OPs from one tunnel might spawn in the vicinity of another TE, which could cause some confusion here.
Camps on the other hand are tied to a players base, as they are "spawned" by the player base (I'm paraphrasing this to simplify), so their level does depend on the player base' OL/CC.
What might need some improvement is the level cap for TEs, to allow them to reach levels in the 60-ish area.
To circle back to the other thread you created, my assumption is that, because of the changes we made to the linear level falloff from center to outer edge of the map, Tunnel Exit levels can vary drastically. So OPs from one tunnel might spawn in the vicinity of another TE, which could cause some confusion here.
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