Forum Discussion

ThinkFast1000's avatar
ThinkFast1000
Seasoned Rookie
5 years ago

World Clock problems remain on Veteran 8

Ruin expiration times are inaccurate.
https://prnt.sc/vgggxc game clock time option set to World Time
https://prnt.sc/vgghl8 ruin expiration time for base destroyed yesterday
https://prnt.sc/vggi4d ruin expiration time for base destroyed just now
I suppose Hub activation/deactivation times will likewise be inaccurate and therefore make coordinated population of hubs more difficult than it should be if the World Clock time was accurately displayed.

1 Reply

About Tiberium Alliances Technical Issues

Having problems running the game or a script? Get help with Command and Conquer: Tiberium Alliances with the community!1,652 PostsLatest Activity: 58 minutes ago