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- That is the way it has been designed - none of the chats, private, alliance, officer or global are shown when you log in and are lost when you log out.
- What for chat then? All just lose tive every login for closing it.
- chat is to do just that, talk in real time via text. Many alliances use alternatives to actually talk to each other. How you use it is up to you.
- Time* Chat overlaping corner of main window.
- The chat window is movable and resizable. In my experience it isn't a problem that part of the main window is blocked, 99% of the time and when it is the chat window can be moved or minimised.
"KAT_Editor;c-2149825" wrote:
Time* Chat overlaping corner of main window.
Are you using any scripts that change the chat functionality? This may cause troubles then."EE_Elephterion;c-2150104" wrote:
"KAT_Editor;c-2149825" wrote:
Time* Chat overlaping corner of main window.
Are you using any scripts that change the chat functionality? This may cause troubles then.
Speaking of scripts, is there a script that saves the chat and loads it on the next session? This could be useful, but taxing in the long run unless there's a limit on the number of lines/words/characters the script saves.- hmm. I don't know of one, but doubt that the script would be able to place a large amount into the chat window. There maybe a script that sends the contents to you via in-game mail.
- Well, that depends on the 'large amount'. My guess is that the script should save only around 5 kb worth of text. How many characters can usually fit into 5 kb worth of text, 200?
- For the history to be useful it would need to be over a period of hours (especially overnight). Some worlds will have a lot of chatting over the period of hours, some will have very little because of the use of out of game chat programs.
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