Forum Discussion
- Wait, did you fixed chat window? How chat window become bigger and hover main window only if you move mouse over chat window.
"KAT_Editor;c-2151255" wrote:
> @EE_Elephterion said:
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> Are you using any scripts that change the chat functionality? This may cause troubles then.
No, on 1920x1080 not closed chat hovering main window for a bit.
I think a proper screenshot would be helpful in this case.- > @EE_Elephterion said:
> (Quote)
>
> Are you using any scripts that change the chat functionality? This may cause troubles then.
No, on 1920x1080 not closed chat hovering main window for a bit. - I'm just here to give ideas and want feedback if such idea is feasible... I said something in the post 'Another nail in the coffin from EA'. I'd expect EA to ensure the game is of good quality, but it seems they're managing the game the wrong way. I think EA could make money if they hosted championships worlds that have a small fee in exchange for a price that would benefit the entire alliance. After a week, the world becomes free to join as the pro's are already digging deep into forgotten territory.
- I tend to leave my machine on permanently logged in - but yes, maybe just the last 50 messages. Or even less. Now it's over to the script writers! :dizzy: :cold_sweat:
"gamerdruid;c-2150522" wrote:
For the history to be useful it would need to be over a period of hours (especially overnight). Some worlds will have a lot of chatting over the period of hours, some will have very little because of the use of out of game chat programs.
Well, the chat history would save whenever your online, maybe after 1 or 2 replies in the alliance tab. I doubt there would be a way for the script to gather the chat while you were offline. This would be more useful when your chatting with your alliance members and you need to reset the game cause of either a script broke or the WiFi got buggy and decided to force you a reset.- For the history to be useful it would need to be over a period of hours (especially overnight). Some worlds will have a lot of chatting over the period of hours, some will have very little because of the use of out of game chat programs.
- Well, that depends on the 'large amount'. My guess is that the script should save only around 5 kb worth of text. How many characters can usually fit into 5 kb worth of text, 200?
- hmm. I don't know of one, but doubt that the script would be able to place a large amount into the chat window. There maybe a script that sends the contents to you via in-game mail.
"EE_Elephterion;c-2150104" wrote:
"KAT_Editor;c-2149825" wrote:
Time* Chat overlaping corner of main window.
Are you using any scripts that change the chat functionality? This may cause troubles then.
Speaking of scripts, is there a script that saves the chat and loads it on the next session? This could be useful, but taxing in the long run unless there's a limit on the number of lines/words/characters the script saves.
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