Forum Discussion
4junk3000
9 years agoNew Spectator
It's understandable the bridges count. They are memory intensive! It's why they suffer graphics fails so frequently. I've eliminated most of mine just to ease the stress they cause on my game.
You do have some cool stuff with bulk head along the water. Keep those. But you can definitely cut the excess use and save yourself some feature count.
Have you considered doing a town audit? Pulling excess trees, flowers, etc? Anywhere there's >3 of something, remove one. I did this and it helped a lot.
What i really want is an 8x8 "mixed forest" piece that takes the place of like a dozen trees.
I could suggest a lot of new pieces to increase feature efficiency...
You do have some cool stuff with bulk head along the water. Keep those. But you can definitely cut the excess use and save yourself some feature count.
Have you considered doing a town audit? Pulling excess trees, flowers, etc? Anywhere there's >3 of something, remove one. I did this and it helped a lot.
What i really want is an 8x8 "mixed forest" piece that takes the place of like a dozen trees.
I could suggest a lot of new pieces to increase feature efficiency...
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