Forum Discussion
11 years ago
eliansukke180 wrote:
I really dont think that that such a good idea. Although there would be a few player that could get there last missing event items that way ( something that would make the events more boring to my opinion ) there will also be a lot of long-time players who will get annoyed with things being placed in their town all the time. I certainly would like it if someone was placing a bunch off fences in my town everyday ( off course, you can delete that player, but sooner or later there will come another player like that ). It would mean that every time you log in you have to scout your town to see if someone has placed random objects in your town because 99% of the people will off course be placing the cheapest items you really dont want in your town.
The trading function would be the same. Im not going to see that happen. New players will off course be trying to get the more expensive items and will be offering cheap items nobody really wants to trade ( since you can buy them yourself when youve got a couple of million in cash ) and only the long-term players will have those items but theyre not going to trade it.
Plus EA would never allow the trading of donut-bought items.
So, best leave it to the event-gift-offering is what I would say.
No, a trade/gift option wouldn't work like this. I didn't mean that you just could place items in other towns. Did you never played a game with trade function?
- you choose your friends and the trade function
- than there is a popup with two frames
- in the left frame you can choose your item and than you move it on the right side (friends side)
- Now you friend have to accept and put another item in it.
- If you accept too, its done and the item would be in your inventory.
No item search in your town, no unwanted items, no cheap item against expensive and your absolutely free to accept the item someone would want to give to you! So if you want to earn the item by yourself you would be absolutely free to do it!
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