Forum Discussion
9 years ago
lucajick wrote:
Hello everyone and happy easter!
With this post i just want to point out how SH design could be improved.
With the maximum of characters we can produce 7 yoga mats every 8 mins. It means 52,5 yoga mats per hour.
But producing pills we use 6 yoga mats every 12 mins (30 per hour) and producing ads we use 12 yoga mats every 16 mins (45 per hour).
So we produce 52,5 yoga mats per hour but we consume 75 per hour... In order to fix this we would need a character producing 25 yoga mats every hour like Number one that produce 15 coffes every hour.
Am i missing something? Am i right?
EA, this is not difficult to implement! :)
EA did not make a mistake, error, or mathematical miscalculation. While your logic seems to be correct at a mathematical level, TSTO is a game, it's purpose is to make money by selling virtual items for real world currency. By slowing down the game, they make it last longer until you get 10 of everything, and keep you playing more. At some point, you might be willing to buy donuts to buy premium characters or to speed up tasks.
This casino event has proven math is not EA's main goal. The numbers 2 and 12 in the dice game appear too frequently, the Royal flush in Homer's House of Cards appears to frequently, and Moe's slot machine is way too loose. Several other forum members tried to do a mathematical analysis of the 3 games to find the optimal strategy to maximize red, green, and blue chips, but those threads have fallen silent, as people figured out the RNG is biased, and the games are designed to let you win.
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