Forum Discussion
- I voted four. I have had Brandine in my town since she was first released so she has given birth three times a long time ago. And fortunately my game doesn't freeze (knock on wood).
- iain51269522Rising Novice
kashley246 wrote:
Negative Task Count (more info here http://forum.ea.com/eaforum/posts/list/10349146.page)
Thought you were done with a task? Nope, you actually need to work through that -352 before you can even start being done.
I've got that make ned convert inmates -70. It's a 24hr task 2 and half months. - My game freezes up, can't store Springfield Heights stuff, and Sebastian Cobb rests.
- Lazy Sebastian is probably the worst right now, but waiting two months for Brandine's third baby, then paying 14 donuts, and getting no little Spuckler is very frustrating. I didn't think I could stand to watch her walk around pregnant for the month she had left, and now? I have to go through another 3 months of it? I don't think I can do it. Brandine and Cletus may have to limit their family to just the two they've got.
- Brandine's Missing Children
Yep, double digit donuts down the drain, and due to the final glitch on your list, completely unnecessary as a character for the event.
Can't Store That Highrise
Yes, but not a glitch, really, just how it was designed (can anyone store them now?).
Game Freezing
Yeah.
Negative Task Count
Not quite, but a similar glitch where I lost a completed part of a task, from 1/1 to 0/1. Likely related to the aforementioned glitch.
Homer Crashes
I read on the forum not how to avoid it, I would have gotten it if I didn't read here.
Sebastian Cobb Needs a Rest (possible glitch)
By far the worst of the glitches. I've been at metal & trash capacity since like noon.
Additional glitch 1 not mentioned: only some buildings in friend visits are actually for dumping garbage.
Additional glitch 2 not mentioned: It seems that clearing the stink lines from certain buildings is difficult, as it goes to an adjacent building (and no, not related to the normal priority tap, because it will select the same building multiple times.) - according to tstoaddicts the sebastian cobbs is tired glitch isnt a glitch. Each day has a different cap. yesterday was 4,500 today 9,000. When you reached that number (or just over that) you are done with collecting from projects on that day.
Its strange tho because yesterday I had 6000 blue prints I'm pretty sure about that. And now i have 13000 which means i haven't reached the cap yet. But still I can't use the project board. ghallmark814 wrote:
Finally.. An old fashioned poll!
The results will be interesting.. Thanks for putting this together!
ghallmark loves anything old fashioned...
http://backstage.thewillifordwedding.com/wp-content/uploads/2014/03/wink_AD.gif- only glitch in my game is the negative task count, but ive got lucky and its only -4 (-2 now) on a 12h task
- Add to your list the glitch in which the project board can't be accessed / placed, meaning that the core of the event doesn't launch.
I've had the Homer glitch, the -47/0 task glitch and this one. Would kind of be nice to be able to proceed forward from here to the next one. :( - I voted 0 but based on your list I have 2
Storing SH buildings- is it a glitch or EA trying to fix glitch and in the meantime can't store.
Negative counts on random daily, I never pay attention to it so I forgots.
Almost at 13,500 blueprints. Will be interesting if I get the nap.
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