Forum Discussion
12 years ago
I'm fine with criticism, I'm not expecting everyone to love it. certainly not going to get mad if someone doesn't. For the most part, I have my reasons for keeping it simple:
-too many trees? it's a forest. they have trees. lots of 'em. it's not a high population town, there isn't to going to be tons of development at the moment.
-no house variety? not really. sure, there is a cluster of brown houses in one section, that's the low income area, not everyone can live in white and blue houses.
-only one stip of water? it's a river, fed by the falls, flowing into the sea. the industrial district is by the river for dumping. rivers don't always wind, and they certainly don't turn at 90 degree angles like the game does. no desire for lakes with islands that close to the sea.
-the hidden base is a hidden base in a forest. it's hidden from the rest of the town.
-the farm is large and away from the town, as farms usually are. they also raise reindeer for meat. small enclosures make the meat tender.
-the motel is out of the way to keep the questionable activities private.
-old folks home by the cemetery and hospital for ease of access.
-yeah, there are t a whole lot of decorations, but how many gazebos, mail boxes, dumpsters and benches does a town need? trying to be somewhat realistic. I could flower it up a bit, but too many little things tend to bog the game down. if there were more variety of decorations and it wasn't donuts for everything maybe there would be more, but generally towns slaughtered with stuff doesn't look very good either.
-I tried to make it a small town with more open space and give houses yards rather than packing as much stuff as I can to get a higher bonus%
that's about it. different districts but a small town feel.
-too many trees? it's a forest. they have trees. lots of 'em. it's not a high population town, there isn't to going to be tons of development at the moment.
-no house variety? not really. sure, there is a cluster of brown houses in one section, that's the low income area, not everyone can live in white and blue houses.
-only one stip of water? it's a river, fed by the falls, flowing into the sea. the industrial district is by the river for dumping. rivers don't always wind, and they certainly don't turn at 90 degree angles like the game does. no desire for lakes with islands that close to the sea.
-the hidden base is a hidden base in a forest. it's hidden from the rest of the town.
-the farm is large and away from the town, as farms usually are. they also raise reindeer for meat. small enclosures make the meat tender.
-the motel is out of the way to keep the questionable activities private.
-old folks home by the cemetery and hospital for ease of access.
-yeah, there are t a whole lot of decorations, but how many gazebos, mail boxes, dumpsters and benches does a town need? trying to be somewhat realistic. I could flower it up a bit, but too many little things tend to bog the game down. if there were more variety of decorations and it wasn't donuts for everything maybe there would be more, but generally towns slaughtered with stuff doesn't look very good either.
-I tried to make it a small town with more open space and give houses yards rather than packing as much stuff as I can to get a higher bonus%
that's about it. different districts but a small town feel.
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