Forum Discussion

giftlr412's avatar
10 years ago

Request night mode

I've always like to have a night mode added to the game :) My idea for it working would be like how we operate the skins basically we could choose when we want to use it etc.

Here are a couple of examples of how it could look, granted the 1st one is quite dark


http://i.imgur.com/FTtJo41l.jpg


http://i.imgur.com/AH4fulLl.jpg
  • LPNintendoITA wrote:
    kxtr wrote:
    Selectable night mode would almost double the games size, as you would need dark/nightly graphics for each element in the game on top of the graphics we already have. During events the graphics are changed, hence the app/play store and large in game download needed then.
    It would be nice to look at, but adding so much data to a game that's not really running smooth and stabe as it is? Probably not a godd idea, sadly.
    we had one at halloween and it wasn't double size.




    Halloween wasn't selectable...............was it?


    By the way, thanks for everything you do on the forum LPNintendoITA. Your Awesome!
  • LPNintendoITA wrote:
    kxtr wrote:
    Selectable night mode would almost double the games size, as you would need dark/nightly graphics for each element in the game on top of the graphics we already have. During events the graphics are changed, hence the app/play store and large in game download needed then.
    It would be nice to look at, but adding so much data to a game that's not really running smooth and stabe as it is? Probably not a godd idea, sadly.
    we had one at halloween and it wasn't double size.


    ...because the original graphics were replaced during the event. To be able to switch between day and night mode would either mean to save both sets of graphics on the device or a large download everytime we switch (like when switching languages, but much larger). Game graphics take space, there's no way around it.

    Also, the Halloween thing was a dimmed down version of the normal graphics, IIRC. Coding lit up windows, street lamps etc is more work than that, I don't know if it would make sense economically for EA?

    I would love to have it, but I think it's very unlikely.


  • I love this. For me, the ideal version would display whether it was night or day for that player. I'd love to know in some events.
  • I play another similar game with night mode and it is awesome. Would love to see it implemented in this game, with the ability to turn it on and off in settings/somehow so that if needed you can turn it off to design/collect.
  • krayzjoe wrote:
    That could be the next evernt! Mr. Burns decides to blot out the sun, leading to him getting shot, a big whodunit again, and maybe a playable Maggie character!

    OOOOO, I'm just tinglely with anticipation!

    :lol:


    Love it! :D
  • The more I play Tapped Out the more I miss playing Animal Crossing.

    days that slowly change into nights.
    seasons that slowly go from one state to the other (i.e. a little snow, then weeks later a lot of snow)
    etc.

  • kxtr wrote:
    LPNintendoITA wrote:
    kxtr wrote:
    Selectable night mode would almost double the games size, as you would need dark/nightly graphics for each element in the game on top of the graphics we already have. During events the graphics are changed, hence the app/play store and large in game download needed then.
    It would be nice to look at, but adding so much data to a game that's not really running smooth and stabe as it is? Probably not a godd idea, sadly.
    we had one at halloween and it wasn't double size.


    ...because the original graphics were replaced during the event. To be able to switch between day and night mode would either mean to save both sets of graphics on the device or a large download everytime we switch (like when switching languages, but much larger). Game graphics take space, there's no way around it.

    Also, the Halloween thing was a dimmed down version of the normal graphics, IIRC. Coding lit up windows, street lamps etc is more work than that, I don't know if it would make sense economically for EA?

    I would love to have it, but I think it's very unlikely.


    I think you're right. I wasn't in the files digging yet at the time so i dunno have to ask mike S. or spAnser about that

    lyndon928 wrote:
    LPNintendoITA wrote:
    kxtr wrote:
    Selectable night mode would almost double the games size, as you would need dark/nightly graphics for each element in the game on top of the graphics we already have. During events the graphics are changed, hence the app/play store and large in game download needed then.
    It would be nice to look at, but adding so much data to a game that's not really running smooth and stabe as it is? Probably not a godd idea, sadly.
    we had one at halloween and it wasn't double size.




    Halloween wasn't selectable...............was it?


    By the way, thanks for everything you do on the forum LPNintendoITA. Your Awesome!
    no problem ;) you're welcome. no it wasn't selectable. but it was cool
    stinkbugger wrote:
    The more I play Tapped Out the more I miss playing Animal Crossing.

    days that slowly change into nights.
    seasons that slowly go from one state to the other (i.e. a little snow, then weeks later a lot of snow)
    etc.

    THIS
  • I like both. With the first, I imagine the characters walking around with glowing eyes (kind of like on the show, when it gets dark and you see nothing but eyes). But of course characters are hard to identify by just the eyes.

    I think I could be happy with version 2. Agreed also, it would be great with a Christmas update!