Forum Discussion
mwdalton wrote:
baddazoner wrote:
simpsons7795 wrote:
The list is in alphabetical order, so it's got that going for it. :)
i just wish they finally start grouping common things together to make it easier to find stuff
Alphabetical makes it pretty easy to find stuff. I want Krusty, I look at K. I want Skinner, I look at S. Etcetera.
You can jump to the letter? Woah, I'm impressed :shock:
Damned if I can find Etcetera tho :?- I love sesame street, i wish it'll have a town to build as well
and then they can finish their work of teaching me the ABC... - mwdaltonNew Spectator
eliansukke180 wrote:
The town census literally cannot be more organized than this.
Putting it into groups that should be long together would only make it less organized.
The decorations menu is a bit of a ness but with the smoother scrolling... It's fine as it is if you ask me!
The smooth scrolling is a godsend. - Isn't alphabetical order far better than having to remember or work out which category someone would be in?
It's in alphabetical order and it scrolls quickly and smoothly - how would any other system be an improvement? - I like the alphabetical listing. It would be nice if they could somehow color code by status (idle, on task, finished task) ... They apparently can do the color coding already, because when I look at the census and someone is in Krustyland, the font/button is yellow. (Which is awesome!) From that, I assume (perhaps incorrectly) that it would be possible to employ other colors.
monotram wrote:
Groups are not necessary. I know the alphabet, thanks to sesame street :D.
I would be happy if
a) it shows how long a task still takes
b) if I could give tasks without tapping on the character
I'm just 27 with a few Premiumcharacters and it keeps me busy already. I think on 41 it will take very long.
I just reached 100. :oops:
(No wonder the character finder made things speed up so much!)
:)- For the "more organization" crowd: would submenus which are alphabetized work? One for characters awaiting tasks and one for characters completing tasks?
efin98 wrote:
For the "more organization" crowd: would submenus which are alphabetized work? One for characters awaiting tasks and one for characters completing tasks?
Or a "Sort By" button, and choose "by name" or "by task status" and in the task status option, the alphabetically arranged sub menus you describe. ...
(That screaming sound we hear is the entire programming team just imagining how glitchy this could get, and what we would do.)- I agree that alphabetized the way it is now is best. I wouldn't want to see it broken down into sub menus or grouped by family or job type.
I do like the idea of having the alphabet listed down the right hand side so you could tap on a letter to get you close to the character. Just like the contact list on my android phone, which if you think about it, the census is just like a contact list.
I like annett's color coding idea (idle, on-task, complete, and in KL), and would also like to see the time remaining for any on-task character.
If EA did everything I listed above, they could do away with the original character selector IMHO.
I would absolutely like to see the decoration menu sorted alphabetically (bush, tree, bench, etc) with event items prefaced with their event name (Easter-Tree, V-day-Pond, x-mas-tree, etc). XBL-Heretic wrote:
I agree that alphabetized the way it is now is best. I wouldn't want to see it broken down into sub menus or grouped by family or job type.
I do like the idea of having the alphabet listed down the right hand side so you could tap on a letter to get you close to the character. Just like the contact list on my android phone, which if you think about it, the census is just like a contact list.
I like annett's color coding idea (idle, on-task, complete, and in KL), and would also like to see the time remaining for any on-task character.
If EA did everything I listed above, they could do away with the original character selector IMHO.
I would absolutely like to see the decoration menu sorted alphabetically (bush, tree, bench, etc) with event items prefaced with their event name (Easter-Tree, V-day-Pond, x-mas-tree, etc).
I'm not sure I would want the original character selector to go away because when you click on someone from the town hall it takes you to that part of time. To start the next person on a task you have to scroll back to the town hall. If I am setting the whole town on tasks it is easier to just use the character selector.
I say leave it alone for now. It actually works!
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