Forum Discussion
9 years ago
When i re designed my town from cluster crap to something kinda organized and nice i moved all the buildings out of my way to bottom of the map and stored all decorations. Then i layed out a gride of 10 x 10 road squares across the whole map. Then ran a river and improvised through the top row of squares to accomadate some nature type outdoor stuff. Then just kinda modified my roads as i a saw fit to fit the pattern that unfolded by moving things around.
happy with out it turned out in the end, got 3 streets of all the shops running through town with town hall and expo center hotel and city hall stuff etc in the middle to break up the monotony of long streets. Still a work in progress though but i find the grid layout really helped me to get things situated and kinda flesh out the town.
Hope this made any kind of sense at all, suppose my main point was laying out a grid at first using 10x10 road squares. Not much stayed as a 10x10 square but think it gave it good symetry in the end
happy with out it turned out in the end, got 3 streets of all the shops running through town with town hall and expo center hotel and city hall stuff etc in the middle to break up the monotony of long streets. Still a work in progress though but i find the grid layout really helped me to get things situated and kinda flesh out the town.
Hope this made any kind of sense at all, suppose my main point was laying out a grid at first using 10x10 road squares. Not much stayed as a 10x10 square but think it gave it good symetry in the end
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