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larsyuipo's avatar
10 years ago

Town design tips

Bump I guess
  • When i re designed my town from cluster crap to something kinda organized and nice i moved all the buildings out of my way to bottom of the map and stored all decorations. Then i layed out a gride of 10 x 10 road squares across the whole map. Then ran a river and improvised through the top row of squares to accomadate some nature type outdoor stuff. Then just kinda modified my roads as i a saw fit to fit the pattern that unfolded by moving things around.

    happy with out it turned out in the end, got 3 streets of all the shops running through town with town hall and expo center hotel and city hall stuff etc in the middle to break up the monotony of long streets. Still a work in progress though but i find the grid layout really helped me to get things situated and kinda flesh out the town.

    Hope this made any kind of sense at all, suppose my main point was laying out a grid at first using 10x10 road squares. Not much stayed as a 10x10 square but think it gave it good symetry in the end
  • tralfabits wrote:
    King Toot's goes next to Moe's.

    After that, you're on your own. :thumbup:

    Yes. Yes it does.
  • I'm going to nuke soon myself and my plan is to set up districts or blocks of land, like houses, various shopping centers and themed areas. The thought terrifies me. I have a lot of areas I really like but most of my Springfield is just a hot mess.
    I really like the suggestion of laying out all the track first and building around that.
  • 4junk3000 wrote:
    evrod20 wrote:
    Just to not make any more new threads about this... but, when you design your town just do it randomly or based on some criteria?

    At the beggining I was just putting stuffs everywhere and expanding lands such a crazy and desorganized person, but few days ago I started to redesign the whole town and if you have the chance to visit me you'll see (at least what I tried) to make a part of the town residential, other part industrial, other part commercial and so on and on.

    How do you do it?


    I prefer the more realistic, "city zoned" method as well.

    So as i add new properties to town, i shuffle things to stay "in code".

    The latest addition was the bowling alley, which i wanted on the divided highway along the outskirts of town. Also in that area is the strip club, drive-in, and giant castle-themed restaurant (something i made to utilize all the bonus wailing walls).

    The launch pad is being built on the most expensive squares of real estate out in the really rural area.

    I've also got industrial zone, waterfront zone, old town square zone, mountain zone, residential zones, medical zone, and of course SH. So factories, higher-end houses, lower-end houses, commercial buildings, govt buildings, each are in appropriate zones.

    I prefer to integrate new stuff into their zones, rather than have items grouped by when they were released in-game. Looks much more realistic, which is my primary design goal. I want things to look like they "FIT". You have to feel it.


    That's exactly what I'm trying to do with my town. I think it really looks beautiful and also help me to find stuffs pretty easy.
  • I just nuked a few days ago. I put my 5 mono stations where I wanted them, connected the track and then built the rest off the station (add ones). After that my goal was to pull out all my buildings and deco with multipliers as quickly as possible, as I just bought the sit and spin and need to replenish my in game cash. So I used the mono stations as sections, and put city and higher end stores/stores found in a mall in my area by the mail station. I wanted a Christmas town type attraction and zoo near the North Pole station. The original station is by my houses, Cletus's station by my dump and run down area, and the Krusty station is by my park/camp grounds. SH is upper class stuff, plus a large dealership and airport/space station. I set the buildings out quickly, but laid roads as I went and put the buildings where I thought I wanted them. That took a few hours, so I quit for the day.

    The next day I started decorating around a few things, shifting things and then got really aggravated because I felt like it was all just....there...and set it aside for a few hours. I looked at a lot of threads in showcase here, at a few friends towns and then went back into the game and decided to focus on one shopping center and get it how I wanted it. I didn't put anything back in storage but started moving a building from where I originally put it to a spot where I felt it fit better, putting the building I was replacing in the other bulidings spot. I've found that focusing on one or two bulidings at a time and putting together a city block/shopping center around that as been much easier than thinking about the whole town. I'm not done yet, I think today is the fourth or fifth day, but I've made a lot of progress and ultimately am really happy with the areas I have "finished".

    I'm sure I will find something hiding in storage or something that doesn't fit in where it is now and have to shift things again, but looking at it as a work in progress over a week or two is much less daunting this time compared to the other times I nuked.
  • I wouldn't nuke my town if Donald Trump said he was changing animal hair toupee's. I buy all the land when available. If I feel something needs to be changed, I move things, but i've read, that some that have nuked, regretted their decisions, based on the fact that, it becomes overwhelming to rebuild. I've been working on my town since 2012, and have no plans ever to nuke. That's my story and i'm sticking to it.

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