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annettemarc wrote:
Are you having this problem even if you have placed a section of road in front of the store? He seems okay in mine ...
yep , this is the thing to do
a good habit to have also for events and event buildings, all the characters that are working on said event building ( in this case the SH buildings) will walk to the nearest road :D- jimmyw31Seasoned NewcomerWell, we know that grandpa is forgetful, and Otto's record suggests he indulges in substances that may be linked to short term memory loss, so my sense of humor wants to believe that this is the developers just making the game a bit more realstic by having a delay for them to get on task... :wink:
- Well he is shopping for "water pipes". I feel it makes sense.
jimmyw31 wrote:
l
Well, we know that grandpa is forgetful, and Otto's record suggests he indulges in substances that may be linked to short term memory loss, so my sense of humor wants to believe that this is the developers just making the game a bit more realstic by having a delay for them to get on task... :wink:
I was going to post pretty much the same thing lol. Having a road helps a little in my SH but I'm finding it more amusing than annoying.direwolf987 wrote:
jeremy85302 wrote:
The suggestions for letting them finish celebrating are on point. Just pause an extra second or two before putting Otto, Grandpa, or any others who may have this problem back to work. Once their arms go back down and they start to walk off you can put them to work and they will go directly back.
You really don't even have to wait if you assign them last. By the time you put everyone else in the group on the task, Otto/Grandpa will be done with their animation and you can assign them. That's what I've been doing.
This is what I've been doing and it works really well.- Odd. Not only have I had Otto do that, but Edna did that a few times as well. I reckon that it deals with that animation finisher.
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