Forum Discussion
- I figured it out. I thought the "Comit" button would move me past him. Why not call the shop or visit button instead?
- The commit button is there because there's certain paths in the map that lead to either a wandering scavenger or a data disk node, and you can only choose one, so you'd need to commit to the shop before getting access to it. I guess it is kind of weird for there to be a commit button if the shop is the only way forward, but my guess is just that it wouldn't make sense to have a different UI just for that scenario
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