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NeoSEC28 wrote:
Wijsheid wrote:
More land, that is all this game needs for me.
+1 Agreed :thumbup:
http://i.imgur.com/yZFA1l6l.png
This would a great start.barryriddl474 wrote:
Although I'm still pretty hooked, I would like to see the game enhanced with each premium item being tasked. Premium items should "do" more. And perhaps highlighting visible tasks in each character's task menu.
Also:
More land/expansions
Select larger areas to move
Allow me the option to turn off the auto select feature which prevents me from selecting the same item repeatedly
Night mode
And this.
What would get me hooked hardcore back into the game would be in they hired Deadshot and put him in charge of the game, it would be flawless after that.- Nothing... :shock: Other than LAND! :lol:
- when the game slows down, I go into design / redesign mode. I just finished a new ski / resort area that I will be posting in the showcase section.
- http://i.imgur.com/3YlWk7k.png
Come on EA. We know you have code like this. Ok, I'll even take the donut rush instead of the proposed "stop". :) Neglecterino wrote:
http://i.imgur.com/3YlWk7k.png
Come on EA. We know you have code like this. Ok, I'll even take the donut rush instead of the proposed "stop". :)
Like this idea.
One of the other things I dislike about using Town Hall is that it's very frustrating going back and forth between the list and the character you have found. The list instantly defaults to the top, so if I'm scanning through the list looking for the few characters to collect from (that I haven't been able to find zipping around the screen) and I want to scan the entire list to make sure I have everyone, if I select one, it goes straight to that character and collects. Then I have to go back to town hall, and start scanning the list from the top again to finish finding all of my characters. This is time consuming. Instead, I wish the list stayed where I left off for a limited amount of time. If say 4-5 minutes pass without me returning, it can default back to the top.
Alternatively, have a collect button next to the character name that DOES NOT scroll to the character in the town in order to collect. After all, if the character is on an outside task, it automatically collects without me having to tap on that character, so just don't go to them! Just let me go down the list and collect from each character with the button.
If you're one of those people who loves to respond with "It's called Tapped Out for a reason!", see two paragraphs up. That still would use the mechanics of the game that you seem to prefer. :mrgreen:- 1) collect all button and also a button to send them all on tasks (e.g. Send all characters on 60mins task/2 hr tasks, 4 hr tasks and so on
2) more land
3) revert back to community prize
4) Maggie!! - Seems all I do anymore is place parts of my SF into storage due to lack of land. Any design I can do is boring because it's with the same old decorations, of which I have very many in storage due to the land shortage. With $160M+in game cash, I can buy anything I want, but there's no sense since I have so many of each deco in storage already. I purchased far fewer event premium items during SH and Terwilligers because what's the sense in having 100 planter walls if I can't use them? So I'm spending far less on donuts for premium items as well.
What would get me hooked again?
- More land, at least 8-10 strips.
- Usability features such as highlighting an area and bring able to move or place that area in storage.
- New decorations of all types, trees, plants, different ground cover.
- More neighboreeno involvement. I really enjoyed attacking neighboreenos and random towns during CoC.
- Event Comunity a Prizes and more neighboreeno-focused events. cdepast wrote:
when the game slows down, I go into design / redesign mode. I just finished a new ski / resort area that I will be posting in the showcase section.
I'm off to your town!- It's not that I'm not "hooked," I've simply gone back to checking in a few times a day and putting my characters on 24 hour jobs (or 20 as the case may be). What would make me more likely to change that pattern, outside of an event? Make the random tasks pay double premium and/or pay in donuts. I don't mind the random tasks, but they mess with my "lazy" style of play. However, given a good enough reason I'd do the random task.
I don't think it would make me more likely to play but it would certainly make play easier if shared tasks showed up on both characters' task lists. Remembering who has what task, for what duration and with who(m?) is annoying. Not a deal breaker, of course, but it would make play easier.
Hmm, what else? Everyone's already mentioned land additions, surface-type additions and Maggie. So, I guess that does it for me. - I would like the town hall timer function suggested above.
Also, each building needs a permanent task attached. Superheroes event reminded me just how cool some of the animations are and I'd like to have the option of seeing them whenever I want.
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