Forum Discussion
11 years ago
LeuchtbojeConny wrote:
First of all:
Thank you for one of the most interesting posts I have yet read on this forum.
Here's my two cents:
While you give many valid points, I beg to differ.
The problem is not the changed system of inventives/rewards.
As you yourself show so eloquently, even gambles/games of chance can be fulfilling if the dev handels the rewards right.
You mention the giving out of small prizes, the brushing up of the actual odds to make them appear much better and the impression of having _almost_ won one of the main prizes.
You forgot to mention that the best games give the player a feeling of control.
What is the difference between RL and the fantasy world of the game?
Two things: immediate gratification and the feeling of having everything under control (and thus the conviction that there is a solution for everything).
These are the reason why we play: every action is immediately met by a reaction and we are the masters of our own in-game universe.
EA has robbed us of these two points:
We have to realize that we can't get anything we want without leaving the cosmos of the game and spending rl money. This is because of a decision EA made, not the individual player. How many forum members have said that they liked whacking day because it was their own decision whether they participated in the grind or not.
EA didn't follow the rules of inventives/rewards the op describes. We get far to few lottery tickets to keep up any level of contentment.
while we are used to delayed (or no) gratification in RL, we expect from a game that our efforts are rewarded. 1box in two days is much too close to our rl experience for comfort in a game.
I think these are the reasons for people to quit the game, not (only) the miserable rewards/odds of the wheel/boxes themselves.
I kept this as short as I could. I will happily explain and discuss points that I didn't express clearly (I should probably have written a concept...) And of course I'm really looking forward to any discussion. :)
These are excellent points, and I wholeheartedly agree about the loss of feeling in control with this event. But isn't that what chance games do, by their very nature - rob people of control?
You are also correct that the best games with random, luck-based elements do so while letting the player feel somehow rewarded, or at least not at a complete loss. Casinos have free buffets, comped rooms, and $1 high balls. These are loss leaders designed to keep the player gambling but yet still feeling like they walk away with something.
I suppose EA is attempting this with their prize rotations giving at least something in return other than a pittance of cash (see: Christmas Wheel), but unfortunately, the execution of the tiered box system makes it feel that the harder it is to roll in the box the higher any reward should be.
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