Forum Discussion
11 years ago
The post is very much appreciated.
I do believe one point of differentiation that EA is missing is the freemium vs premium aspect in TSTO.
This paticular event frustrated both camps. Freemium players that were used to being able to achieve the same rewards of premium purely through additional work and Premium players that were used to being able to achieve awards purely through the use of donuts. Paying no longer equaled reward and playing no longer equaled reward. Playing now equaled the chance of a chance at an award while paying equaled the chance of an award.
To be fair, I see no issues with EA making money or even inducing players to spend money. Separation between freemium and premium somehow has to exist. If not, the game will be unsustainable.
This game will always have players who will never spend any money and it will have players who will always buy whatever new decoration is released. The target should be moving those on the fence about parting some money to spending and those who have parted with some money to become repeat spenders. That is sustainable.
Much like casinos with their slot machines. The have the big reward posted to draw you in. The odds are very small. But you have multiple ways to win. To keep you playing. But imagine that you just put in $10 bucks and have been constantly winning a little and losing. You have had fun, wasted 15 minutes. The machine next to beins to flash its lights, horns go off, they just won the $1,000.00 jackpot. Great! Except....they were a freemium player. You spent $10 and have some ponds, fences, and if you are lucky maybe number bunny. They have blocko store, the characters, and spent nothing. How likely are you to feed the slot machine again?
I do believe one point of differentiation that EA is missing is the freemium vs premium aspect in TSTO.
This paticular event frustrated both camps. Freemium players that were used to being able to achieve the same rewards of premium purely through additional work and Premium players that were used to being able to achieve awards purely through the use of donuts. Paying no longer equaled reward and playing no longer equaled reward. Playing now equaled the chance of a chance at an award while paying equaled the chance of an award.
To be fair, I see no issues with EA making money or even inducing players to spend money. Separation between freemium and premium somehow has to exist. If not, the game will be unsustainable.
This game will always have players who will never spend any money and it will have players who will always buy whatever new decoration is released. The target should be moving those on the fence about parting some money to spending and those who have parted with some money to become repeat spenders. That is sustainable.
Much like casinos with their slot machines. The have the big reward posted to draw you in. The odds are very small. But you have multiple ways to win. To keep you playing. But imagine that you just put in $10 bucks and have been constantly winning a little and losing. You have had fun, wasted 15 minutes. The machine next to beins to flash its lights, horns go off, they just won the $1,000.00 jackpot. Great! Except....they were a freemium player. You spent $10 and have some ponds, fences, and if you are lucky maybe number bunny. They have blocko store, the characters, and spent nothing. How likely are you to feed the slot machine again?
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