Ground Game tips to help the ground haters
Tips for all the ppl who seem to not understand how it works.
So number one is switch to legacy controls.
Number two, don't keep trying the same transition over and over.
Number three, mix punches and transition feints from the bottom in until you get full GA then go for it but don't blow your stamina getting there.
Number four, don't use long animation feints ie under hook sit up in half guard or posture up from any postion to feint..best feints are left, right, or down from guard. Full guard feint from half to set up back take or sit up sweep..
Number five, spend time in practice learning the lt rt counters on the ground for instant sub positions on top and the lt rt lb takedown defense to land in a sub. Or lt rt rb to throw your opponent from the TD.
Number six, quit panicking when you get taken down..stay calm and know they have a 90% chance of faking left or right in full guard to pass..if they posture up they can't pass your guard if your stam is good so don't panic and start swaying a bunch. Also if they lose the stam advantage while postured up for gnp rb will give you an option on right stick forn instant get ups from guard or back side posture. Other positions will allow you to escape back to a more defensive position.
Number seven, learn to hold the submission position with rt and left or right when in offense..practice it with a friend, it makes a lot of difference. Like rb and up to block subs.
Number eight, use your stamina struggle in subs on offense or defense. Be clever with your timing. Also certain transitions instantly let you out of subs when they go for them. Like the full guard guillotine escape..
Number nine, learn the muscle modifier to escape half guard without being countered.
Number ten, don't forget about your rb down transitions. From sub offense or rt down on defense when you've been taking down with a guillotine.
Number eleven, if guillotined. A Lot of fighters can counter to von flue with LT and away from the opponent. Same for heel hooks.
Number twelve, if you don't want to get taken down don't try to have crazy forward pressure because you're setting yourself up. Control your range and find uppercuts.
Number thirteen, guillotined and flying subs standing are countered just by holding RT.
Number fourteen, when in guard the best chance to take a back comes from feinting down for armbar a few times then going to the back with modifier and left or right. This has a higher percentage for me in like 70% of my fights I get this..
Number fifteen, RNC is the most dominant position. Get here and end fights easy.
And remember just like in real life. You're going to end up in bad positions, sometimes through no fault of your own..just roll with the punches..in currently over 850 wins with less than 150 losses. It just takes time to feel out the ground and dominate your opponents. Good luck and if anyone wants or needs help on xb hit me up.