Forum Discussion

Lawler49mgdn's avatar
Lawler49mgdn
Traveler
1 day ago

Lag and bugs

Please fix the issues in this game.

1. Online lag—even with a good internet connection, why is there constant stuttering and rubber-banding?

2. Broken input registration for strikes online; the fighter stops executing combos.

3. The fighter gets stuck while dodging, making it impossible to punish the opponent with body hooks because the fighter simply doesn't respond to button presses in time.

4. Teleporting during matches!

5. Strikes aren't registering—they count as misses even when you land a hit—while others spam 6–8 strikes without losing any stamina!

 

We don't need your skins! Make the game playable!

4 Replies

  • I’m playing as Demetrious—who has superior grappling and submission skills—yet I get blocked and submitted by Sean O'Malley, whose stats in those areas are way worse!

    Are you kidding me? How am I supposed to play online when the game lags like crazy, the opponent just spams strikes, and my fighter gets stuck in micro-stuns and won't react to anything?

    This game isn't worth the money at all!

    You guys make crap!

    In the two months since launch, you’ve only made the game worse and haven't fixed a thing!

  • Why does my fighter get stuck while dodging, leaving me open to damage?

    Can you actually make a decent, playable game instead of one where stupid kids just spam attacks?

    How am I supposed to use dodges when they don't even work?

    How am I supposed to block when they just spam through it and their stamina never runs out—so they just keep spamming?

    Are your hands growing out of your **bleep**? This is the sixth game in the series, and you’re only making it worse!

  • The online game glitches every day: combos don't land, and the fighter barely strikes even with full stamina.

    Damage doesn't register, and the fighter seems to have a mind of their own.

    The ground game is the absolute worst part of this game!

  • Zero Stamina Glitch: In a normal fighting game, a hit with zero stamina should be slow, weak, and easily interrupted. But in EA games, the system works erratically: If the opponent has already pressed the buttons for a combo (for example, pressed four hooks in a row in the input queue) before their stamina drops to zero, the game doesn't slow down the current combo. They hit them at the same speed they would with a full bar. The game's physics simply don't have time to punish them mid-animation.

    "Break Block" Priority vs. Zero Stamina: When the 3rd and 4th hooks land on your block, the game registers your shield as destroyed. At that moment, a hidden "Block Breaking" script triggers. It does not matter to the game that your opponent is out of stamina; what matters is that your block has been broken. The game forces your fighter into a micro-stun animation (hit-stun) that completely locks out your controls. You might be moving the stick, but your character remains trapped in the damage-taking animation.

    When is this **bleep** mess going to get fixed?