UFC 6 Balance Is Becoming a Spam Simulator
Hi
After spending a lot of time playing UFC 6, I've noticed several gameplay issues that I think hurt the overall experience. I hope you'll consider reviewing them.
1)Long combinations (5+ strikes) aren't punished enough. They don't slow down with each consecutive strike, the stamina cost is too low, and the risk of throwing long combos is minimal.
2)There is almost no reason to throw single strikes or short 2–3 strike combinations because they barely affect permanent health. This encourages constant combo spam instead of technical fighting. It would be great if the balance rewarded more calculated striking.
3)Failed takedowns should cost much more stamina. Right now the stamina penalty is almost nonexistent, so any fighter can spam takedowns like Merab without any real consequences.
4)Uppercuts are too fast and too powerful. This is probably the most frustrating part of the game. Please consider reducing their speed.
5)High kicks are also unrealistically fast and could use a slight speed reduction.
6)When blocking and using the lean-back (up) defense, the first body shot doesn't seem to cause a body stun. This feels inconsistent and may be a bug.
7)Stamina should play a much bigger role in fights. Slowing the pace down a bit would make fights feel more tactical instead of turning into nonstop chaos.
8)Conor McGregor feels significantly overpowered. His movement speed is unrealistically high compared to the rest of the roster.
9)Counter damage after slips is too high, especially uppercuts. Slip uppercuts deal far too much damage and are overly rewarding. Please consider lowering their damage.
I really enjoy the game, but these issues make online fights feel much more like spam than technical MMA. I hope you'll consider adjusting the balance in a future update.