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Jfeedback's avatar
Jfeedback
Seasoned Newcomer
5 days ago

UFC 6 Feedback

The delay on the punches are so bad. you cant eintercept punches/ combinations in this game either. Why when I go to throw a punch and press block quickly my fighter takes mad **bleep** long to block. or when I throw a body kick then a cross to follow up it takes mad long fro him to throw the cross it only works sometimes which is inconsiant. Also the A.i behavior is so unrealistic never in my life have a I seen a mf ducking a roundhouse kick so clean. I've seen fiziev lean back and make the other fighter miss a roundhouse but never ducking one. The glitches on this game is crazy as well it just shoots me and my opponent across the octagon .  This game got 2.94 stars out of 5, 41% of people voted it a one star and 36% voted it 5 stars ts is sad. Ea fix your sorry **bleep** game worst UFC of all time 

Edit: Modified the title to better reflect the content of the message. -CM

3 Replies

  • Completely agree!

    The game is simply terrible in terms of optimization.

    The most you can do is play it with bots.

    The online game is just awful. Lags and bugs, the mechanics are broken.

    Dodges don’t work as they should.

    That’s right, you can’t intercept your opponent’s attack — the game just doesn’t let you do it. Especially when playing against Topuri, Conor, and Holloway.

    They’re making a concession on perks; you’re just getting spammed with hooks to the head and body, and the game starts to put you into a stun state.

  • In EA Sports UFC 6, the network code is often criticized for noticeable input lag (input delay), delays in ground combat, and combinations that “miss” due to ping. Under such conditions, technical, drawn‑out combinations and timing evasions don’t work. The only solution is to play as “error‑forgiving” meta fighters with high strike speed, long limbs (to offset desynchronization), and powerful perks from the new Flow State system.

    Most often, the host will have everything running smoothly in the game. Or, if the opponent’s internet is bad, you’ll also end up with a poor connection, you’ll experience all their lags in the game, and they’ll win.

  • We're having the same problems here in Brazil, and honestly, a lot of us are fed up.

     

    Punches come out late, blocking after throwing a strike takes too long, combinations feel inconsistent, and the ground game feels unresponsive. We keep bringing up these issues in our community, and since the latest patch, the whole rhythm feels even worse. Heavyweight fights are especially rough. It seriously feels like playing in slow motion.

     

    I downloaded UFC 5 again and jumped into Ranked to compare, and the difference was shocking. Everything felt more fluid and responsive, especially on the ground. Going straight back to UFC 6 afterward made the sluggishness even more obvious. How does a brand-new, reworked sequel end up feeling like such a step backward in basic mechanics and pace?

     

    We wanted spam addressed and stamina management to matter, but it feels like the team went way too far and lost the balance. Even short, controlled combinations feel slow and awkward. Trying to fight with timing, movement, and feints is frustrating when your fighter doesn't respond properly.

     

    On top of that, we've been dealing with server and connection problems in Brazil and across South America for a long time. Input delay and inconsistent matches are nothing new here. The latest patch has just added more frustration to an experience we were already struggling with.

     

    I've even tried messaging EA community managers directly to get some attention on what we're dealing with and have this feedback reach the developers.

     

    EA needs to acknowledge these reports, investigate the our experience in this game and give us a concrete response. What is intentional, what is malfunctioning, and what is being done to fix it? What's going on?