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Herc500BC's avatar
5 years ago

UFC 4 Create a Fighter Stats

Will EA ever let us actually create our own fighters in UFC 4 by not forcing us to pick between 12 fighter stats?

In UFC 3 I would create fighters for me and my friends with stats for our real world abilities and play with those fighters and it was great. It was the really the only reason I would continually play that game over the course of 2 years. I get that EA doesn't want OP fighters in online matches and I agree that that would be a problem, but it's just pure laziness to not allow people to actually create their own fighter that they want to use in offline modes. I know a lot of people even like to create other fighters like Mike Tyson or Manny Pacquio or even create older/different versions of current fighters too. You would think by now (December 2020) that a sports game company would let their player base customize their game to play how they want, not the way somebody in the company feels they need to force you to play. The fact that they give you 12 preset fighters and act like they're giving you the ability to create your own fighter is downright disrespectful to the people that pay their bills.

I'll be playing UFC 3 with my fighters until EA decides that we as a community have gained the right to actually create our own fighter.

I also think it would be really cool if our created fighters could be imported into the career mode to fight against. Fighting a Floyd Mayweather or a friend at some random point through your career would be awesome. Sadly EA is too lazy to allow us to do that either.

The question on if EA will let us really create our own fighters at some point is still a legit question if anyone knows.

8 Replies

  • While the link to the information is appreciated I think most of everyone who enjoys creating characters do not enjoy your creation feature... or least they enjoy it far less than your previous UFC titles. We do not want these templates, most of all not in offline modes where we should have more freedom.

    I won't even start up again on the cosmetic end of things as I've made a whole post about it long ago.

  • I don't think that link really explains why we can't create & edit CAF stats.

    "Most users when given the choice between a 92 OVR fighter and a 91 OVR fighter, would choose the 92 OVR fighter. The 92 OVR fighter may have a high Switch Stance attribute, which wouldn't have made a significant difference in the balance of the fight."

    I don't see how showing multiple 4/5 stars instead of just showing 92/91 solves this issue.

    Like I understand the real reason why they did it, they didn't want the online mode to be full of rainbow afro heavyweight clowns with 100 stats. Which begs the question why can't we just have limited point CAFs and if they get too high then we can only play them in offline modes. It's just shocking to remove fun elements in past games from present games.
  • EA_Blueberry's avatar
    EA_Blueberry
    Icon for Community Manager rankCommunity Manager
    5 years ago

    @Herc500BC  @Matty1Monopoly  @StevieFranchize 

    I understand all of your perspectives on how that is a design direction you'd rather have. If been relaying these requests up to the team since the beta for them to review. As this would require a significant amount of online game balance testing, I can't say it's out of the picture but I have not heard of any plans in going in this direction. 

    For online fights, there is an option in the fight settings to remove CAF players if you want to choose to not to get matched up against that content, so I am not sure about a concern on whether there would be 100's of certain type of fighters players don't want to see. The NHL team also went in a different direction for EASHL (If you've played FIFA, it's like Pro Clubs) which is similar to this where players used to enjoy a full customizable player with their attributes, but it was the same result where players always leaned to a handful of builds that everyone defaulted to because they researched online to see what was the best way to win. 

    It's always difficult to adjust to new systems when the previous one felt great, so I'm not going to discount what you all enjoyed before. We all know customization is a huge deal now in gaming and there's just something fun out of editing a fighter the way you want them to be. This feedback is being heard, no doubt, however I can't guarantee any changes for UFC 4 in the immediate future. The dev team is always weighing conversations like this happening within the community on how they can incorporate these requests either in a future title update or future UFC title. Keep the conversations going and we'll do our part as Forum Community Managers on letting them know what's on your mind.
     
    Have fun in the octagon and Happy Holidays to you all! 

  • Appreciate the clairty... but this is why most of us are pleading to have free use to adjust created fighters stats as we see fit OFFLINE.

    "...this would require a significant amount of online game balance testing..."

    You have a fan base willing to test this out themselves, simply restrict the "testing" to quick fight or any non ranked option. Another option would be a test server like many popular games have.

    "The NHL team also went in a different direction for EASHL (If you've played FIFA, it's like Pro Clubs) which is similar to this where players used to enjoy a full customizable player with their attributes, but it was the same result where players always leaned to a handful of builds that everyone defaulted to because they researched online to see what was the best way to win." 

    Even with that being the case you don't simply eliminate options and say "Here's the X amount of successful templates. Have fun!". No one likes less options when it comes to customization. When gamers get clever it's up to the developers to get clever as well, not just chalk it up to "People only use these to win, so we'll narrow the field.".

    Trust, if a change like this isn't implemented within the lifespan of this title you'll be losing a good portion of the base that surely will not care to see what UFC 5 looks like.

  • T-Dangles17's avatar
    T-Dangles17
    5 years ago

    For such a big company, you guys are dumb as hell. How does anyone at EA think that the player-base would appreciate not being able to fully customize a fighter's moves and all that? I get why you would switch to the stars in order to prioritize the stylistic matchups rather than an overall rating, but how does that have anything to do with limiting creating a fighter? And if you don't want overpowered CAFs online, then at least make it an offline feature to fully customize our fighters' skillsets.

  • LordBoX11's avatar
    LordBoX11
    4 years ago

    Hi, as of January 2022 am really frustrated with all this I spent 79£ to get the game so excited but I still can't custom my character the way I want are there any updates in the way ?

  • EA_Blueberry's avatar
    EA_Blueberry
    Icon for Community Manager rankCommunity Manager
    4 years ago

    Hi, @LordBoX11 

    There are currently no plans to bring new features to customization for UFC 4 as the team is focusing their efforts on the future of the UFC franchise. 

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