2 years ago
Career mode improvements
This is what I have been thinking about a lot. I love the benefactor approach which happens also in real life in rallying. However, once a driver achieves the ultimate goal, they don't need a benefac...
Failing benefactor targets is also a bit too punishing. There should be some kind of a percentage value on how much happiness you lose or gain. Let's say you need to finish on the podium for 10 times in the season. 5 wins, the benefactor happiness doesn't move. 7 wins, the happiness goes up by half value. 10 wins, the benefactor happiness goes up by full value. 0 wins, the happiness goes down by full value.
Same can be applied for positional targets: Let's say you need to be at least fifth in the championship. Finish fifth, small happiness boost, that increases depending on how much better than fifth you were, with being 1st giving the full value. If you got sixth, I can accept that full value decrease.
If the target requires a minimum amount of points, reaching the minimum required should give little to no increase to happiness, while increasing with more points than the minimum required, and decreasing if the points minimum is not met.