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I thought about this topic a few more times and I think I have a solution that should be great for games and acknowledge the original cars:
A simple camera position that mirrors the main helmet or dashboard cam, and nothing more. Just another camera position. The missing speedometer is no problem because the hud (a solution the real live doesn’t provide, but it’s a videogame, so we should use it).
@alphastratusWeirdly in the F1 games you can adjust the camera laterally. Far left or right from central position. Where it isn’t much use and Id doubt anyone would want it. But as you suggest would be beneficial in this game.
- widdler2 years agoSeasoned Vanguard
Nope, I don't agree. If the car in real life was left or right hand drive, then for the sake of realism, that's what it must be in-game. Obviously some players will be used to one side or the other in reality but also some players may not even drive a real car at all, whether it due to age or other factors. And if your rig is setup with a shifter on the right, for example, why would you want to move it across to the other side each time you use a different car?
You just have to adapt to whatever you're driving. It also depends which camera view you use, if you're not in cockpit view and use bonnet cam then it's irrelevant. If you do use cockpit and it's left hand drive then you can see a right turn more clearly, and vice versa.
Yes in other games you can move the internal camera across the cockpit, like in ACC, but not sure why you'd really do it.
- ScarDuck142 years agoLegend@widdler However apart from a few off these cars. All of them are available in both Left and right hand drive in real life. Each actual driver I would assume would be able to choose their preference.
- widdler2 years agoSeasoned Vanguard
Yes in real life, for different countries, the road cars are available in either configuration but they're not gonna produce both variants for multiple team members in team.
As for the historic cars, the devs will have used whichever model was most prevalent to render in game
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