@j-go1048https://www.youtube.com/watch?v=_U0s3HXxBqo&lc=UgzHivnF6FOhfTOZfBl4AaABAg.9wgktmdMJQj9wjAPFWw_zM @dominicomucci3014 we dont make such comments, opinions and comparisons based on imagination. I have driven cars on all surfaces and i came to sim world from real world as probably most of us here, therefore we base our discussions about games/simulations vs real life experiences.
There are multiple people who have almost identical opinion on the current handling/tyre model/physics and you can see it with a naked eye even from simple replays.
Realistic handling physics is the most difficult job to do and i suppose Codemasters were limited with time to pay enough attention to it, although they make rally games since very long time and dont seem to move on from their good 15-10 years ago foundations due to limited access to real life data then, but we are in 2023 and RBR had it already in 2004. 🙂 iRacing IRX has it for a long time and it works perfect. The middle of the car's pivoting axis gives simple and believable sliding feeling, but i am pretty sure that, because of that there is no real tire model at least in rear/back wheels because they would counter act. The current model is ok for fun and arcade guys although not so easy to invite new people and may push away as well due to being unnatural therefore tricky. I dont necessarily mean hardcore simulation, but at least basics, real 9.81ms gravity, real 1200kg mass of the cars, ground (all surfaces) more less believable grip level and similar grip on tire model, air density for aerodynamics, fluid suspension for natural weight transfer and natural grip, mostly front to back and side to side also no less important. The physics current and previous physics model after Colin McRae 2 should have been discarded (although CM 2.0 was the best at that time) and the same now. Understandable to move away from EGO engine to Unreal Engine for the track size increase, but the outdated handling model should have gone together with EGO engine. New engine, new era, new possibilities and even old RBR engine would have made it more of a fresh breath and spirit. I am aware that rally games are the nishe and not so profitable for creators, so i want to highlight that i deeply appreciate their effort and this great potential title (EA WRC), but it is time to move to a real thing and that, trust me everyone would really enjoy and have fun equally, if not more with it being closer to real life experience and what a great tool it could be for rally schools and new young rally drivers to learn the basics in this dangerous sport before crashing on a real stage?! Thank you