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If ffb is still too weak in the middle area maybe it's PS5 console thing and something is wrong there how ffb is done idk. Or T300 being belt drive has too vague middle area ffb and maybe bit too low amount of torque. I did personally use T300 briefly in Dirt Rally 2.0 NOTE! on PC and what I remember center area had enough feedback based on what u can get with wheelbase being Belt-drive +max 4Nm torque. Nowdays and since Fall 2019 I've been using Fanatec DD1 direct drive and in rallying minimum ffb 6Nm (and up to 10Nm), steering wheel 32-33cm diameter.
Wonder if issue on your wheel is just wear&tear from 100-1000h of usage meaning belt is worn -> more slack -> bigger dead area. Or that motor inside is about to give up soon if it's slow to activate.
- kylie_o6665 months agoSeasoned Novice
Thanks! Indeed I thought about the possibility of the base simply being worn out, as it has seen a LOT of use. Then again, there are no weird noises, no unusual resistances, no unusual heating and the problem isn't nearly as pronounced in other games, like GT7.
- karik1345 months agoNew Rookie
Ok I forgot it was working fine in GT7.
But in GT7 what kind ffb settings u have there? What kind of roations u use in those cars, are they authentic ones etc so racing cars 360-720 etc and in regular road cars authentic 900-1080 etc? Is steering feeling much lighter in that game?
In EA WRC do not use wheel friction at high value because it's deadweight adding only more friction (to steering column rack+pinion) like car had no powersteering but in game it just doesn't work like irl (irl without powersteering forces would become stronger where as in game they get now dampened with this high friction). Motor in the base need to fight against this high friction effect which could explain lack of ffb and how it's slow to iniate. Wheel in the base needs to be able to move quickly to give more and stronger ffb effects which it ain't doing with crazy amount of extra friction.
If u are unhappy with how light the steering feel is even with those max 4Nm forces what your base can deliver then u need overall stronger wheelbase. Steering is supposed to be quite light in middle area because there's not much happening when tires are rolling straight line (at least in EA WRC straight line rolling friction and changes to this when speed changes isn't modelled in). Again if feeling in GT7 is different even in straight line driving maybe it's difference between these two game ffb's and GT7 just got overall better coded/crafted ffb.- kylie_o6665 months agoSeasoned Novice
Thanks for helping. I haven’t played GT 7 too much, just a few hundred km with various cars, including rally cars just to confirm how the FFB is different. The settings there appear to be very limited compared to EAWRC, and I remember that I have sent them to somewhere in the middle range.
To be clear, the problem isn’t the overall FFB strength in EAWRC with this wheel. It is the 10 to 15° dead area in the center. You only really start to feel the force feedback beyond that area to the left or right. Within it is barely felt, if at all. I understand there is no considerable torque felt on the wheel while a car is going straight, but this is definitely not what you feel in a real car, there should be consistent resistance off center. And again, it’s just the force feedback missing, the car will actually turn from the inputs in that dead space.
I’ve got some testing and debugging instructions now from Thrustmaster, to rule out mechanical problems. Let’s see after that, but I suspect it might have to do with the PS5 game and the firmware work together.
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