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From Dirt Rally 2.0 I remember seeing complains of TM wheels having low level of ffb to be a 4Nm base when everything is even maxed out (minus those friction effects). On Xbox One I don't it such an issue or can't recall any complaints.
Because on PC u can change ini.files and ramp up ffb if originally it's somehow ilimited there.
So is there possibility for you to get testing chance with wheel on PC version of the game, at friends place etc? To see if it's same issue or actually FFB is better on PC. Because if in PC version wheel ffb is stronger or better then it's got to be issue with console version drivers for that base (or with all TM bases) or something like that.
Wonder if there's some sort of poor excuse like "mainly younger persons like under 15yo are using consoles for gaming so we can't have wheelbases utilize all the power in it because it might harm them physically so we wil llimit it". It can be Sony who has said this to developer to limit it and it's not a fault of EA/CM. But then it's not so in Gran Turismo game
Or it's same weak ffb bug carried over from PS4 console version of Dirt Rally 2.0 and TM bases just can't utilize all power if connected to PS5 console.
- kylie_o6664 months agoSeasoned Novice
No possibilities for trying with a PC, I'm afraid. I doubt it would be that poor excuse, since the ffb is still strong in other areas of the range. So for now, it looks like it's a quirk or bug related to how the PS5 implementation and the wheel's firmware work together.
The only way to confirm would be to hear experiences of others with the exact same T300 RS base, with the same settings.
The bottom line is still that the limp 10-15 degree area around the center does not resemble a real car's steering feel at all. I can confirm that by taking my own car and going for a drive 😁
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