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Steam version here but sadly the same issue.
This is an Unreal Engine 4 game that has been released without a pre-shader compilation stage as the game first loads or during the menu so the shaders are being generated as you play and because Unreal Engine 4 is not very well optimised for multi-threaded CPUs you get a stutter the first time a new effect is generated. Eventually all the shaders will be generated but the cache will reset once you update your graphics driver and/or if the game has a big update.
It just beggar's belief that EA released the game like this after their own Star Wars Jedi: Survivor, also a UE4 game, was released with the EXACT same issue!!! Even now Jedi: Survivor is a travesty of a PC release as the developers never bothered to fix it properly so performance, especially with ray-tracing, remains poor and it has both shader *and* traversal stutters. Lovely!!!
I expected better from an experienced and talented developer like Codemasters. I am very disappointed and will be requesting a refund from Steam where I bought the game.
- 2 years ago
It does this on Xbox and repeats at the exact same point if you restart the stage immediately so doesn't seem to cache anything here.
- 2 years ago
Just... wow... Codemasters must have worked really hard to implement stuttering on the consoles then because it shouldn't even be a thing as they use fixed hardware so the shaders are pre-compiled and included with the game download and updated via patches if required.
Maybe what you're seeing are traversal stutters, another issue that Unreal Engine 4 is notorious for and one which does affect consoles as it is caused by the engine's streaming system that will cause a momentary hitch at certain points on the map where the game loads in a lot of data. This causes the framerate to drop and you get a stutter in the game. If the stutter is repeatable and in the same place each time then it is traversal stutter. There is no fix for that as far as I am aware as it is just a limitation of the engine.
- 2 years ago
I suspect it's happening as it loads specific sectors.
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