Forum Discussion
Hi !
I am writing this message to thank user JoyDriver for giving XP to all my comments and suggestions .
Besides this I am coming back with 2 other suggestions .
For the next EA WRC Esports Tournament :
1. Replay System Enhancement: Downloadable Match Replays
Please adopt a similar approach to recordings like Counter-Strike 2 . For example when a matchmaking ends there is a download button where we can see the replay of our performance and also enemy performance . For WRC Esports in the Leaderboard you could add a download replay button ( an icon with a arrow pointed downards a horizontal line ) and anyone who has the game can download the demo of any player from the leaderboard and you will not force anyone to use OBS or Steam Recording Tool to record the gameplay and send it to email as proof as some would find it maybe complicated . You can also download the demo from the leaderboard of the top 10 drivers or whatever top is decided .
2. Tournament Structure: Adopting a F1 Esports Model for WRC Esports
Please try to create a tournament similar to F1 Esports . For example in WRC Esports I saw only 4 people participating in the finals . How about adopting the F1 Esports Stages in a similar manner ?
F1 Esports :
Stage 1 :
- 2 Qualyfing events in the game - top 9 players from both events qualify to Stage 3 ( 18 players in total )
- 4 DHL Virtual Fastest Laps - 1 player from each event qualifies to Stage 2 ( 4 players in total )
Stage 2 :
- DHL Time Trial - 2 out of the 4 players get into Stage 3
Stage 3 :
- 20 virtual drivers ( 2 drivers / 10 F1 teams ) drive in a Pro Exhibition to showcase their skill and be picked by an F1 Esports team and all drivers are qualified to Stage 4
Stage 4 :
- F1 Esports teams picking 1 driver which means 10 drivers in total out of the 20 . This also means the picked F1 Esports drivers become part of the real F1 teams and work being paid in the simulator for F1 drivers .
How WRC Esports should adopt :
Stage 1 :
- 2 Qualyfing events in the game or more - a value of players chosen by EA and Codemasters from all events qualify to Stage 3
- 4 DHL Virtual Fastest Laps - 1 player from each event qualifies to Stage 2 ( 4 players in total or a number chosen by EA and Codemasters )
Stage 2 :
- DHL Time Trial - 2 out of the 4 players get into Stage 3
Stage 3 :
- a value of virtual drivers chosen by EA and Codemasters drive in a Pro Exhibition to showcase their skill and be picked by a Rally WRC Team and all drivers are qualified to Stage 4
Stage 4 :
- WRC teams selecting a driver from WRC Esports can significantly impact the competition, as it allows a highly skilled virtual driver to outperform other participants. This selection process also means that these chosen Esports drivers could become integral members of actual WRC Rally teams, receiving payment for their work in simulators or potentially advancing through the ranks to WRC 1 via results in WRC Junior and WRC 2, similar to the path Jann Mardenborough took with Nissan through the GT Academy. Many aspiring race car drivers lack the necessary funding to pursue their dreams in this expensive sport, but if a player demonstrates exceptional talent in virtual racing, perhaps a real motorsport team might give them a chance.
For the game itself:
1. Feature Retention Post-Reinstallation: Save Settings and Setups
I dont know if this works , but have the game remember the settings we had chosen and the setups which we had saved for each car from each class after we reinstall windows .
2. Icon Explanation: Clarifying On-Screen Symbols
I also am not sure very about this but when I get before a corner I get on the top of the screen 3 icons and I dont understand what they represent . The turn which I had passed , the following 3 turns or just information about just the next turn .
3. Customization of In-Game Icons and Legends
Please create a list in the game of these icons and explain them . Besides them give us the ability to us to rename them and create a legend which we understand and easily remember . I dont remember how the icons are named in the game , but after them I can create 2 types of legends which are far more easier to understand ( the list is not complete and is just an example ) :
Legend 1 :
- Light Turn
- Medium Turn
- Heavy Turn
- Hairpin Turn
- Obstacle
- No Sight
- Etc .
Legend 2 :
- Full Throttle , No Braking
- Medium Throttle , Medium Braking
- Light Throttle , Light Braking
- No Throttle , Heavy Braking
- Hairpin Turn
- Obstacle
- No Sight
- Etc .
4. Timing and Presentation of In-Game Icons
Please also give us the ability to choose the timing when these icons appear on screen . As I mentioned above I get 3 icons before I get to a turn and I dont like it . There is too much information to digest and remember as I need quick reactions . I would like the icon to appear right before I get to a turn , one icon at a time , icon then turn , icon then turn , something like this and not 3 icons before a turn because I dont know when each one is and how to react to this information . One icon at a time is much better for best reactions possible .
5. Career Mode Simplification: Streamlining Event and Vehicle Management
Please there is too much information on the Calendar and I dont know in what events I am supposed to participate , what cars I am supposed to buy and how I can scout teammates . Here I dont know what suggestions to give , but please make more order and dont give so much information . For Week 1 I have for example 7 events but can participate in only 1 and that is either buying cars or participating in a WRC event for my car class , but what I dont get is why do I get other classes since I am unable to paritcipate in them ? Makes no sense .
6. Cross-Compatibility of Vehicle Setups Across Different Cars and Stages
When I save the setup I made for a car I can not load it to another car and I have to do it all over again in Time Trial . I understand that cars have different performance and tuning setups , but Alignment , Braking , Damping and Gears can be 100% identical and the other Differentials and Springs can be automatically changed with the help of AI to a close resemblance of the previous setup even the performance and tuning setup is different . I dont know how to explain this better . I also want to mention that I like that I am able to load the setup on other stages of a country rally for example from Stage 6 to Stage 1 , but I wonder if its possible to do the same for other countries . Like using the setup from a country to another country ?
7. Time Trial Ghosts: Permanent Toggle Option in Settings
Please give an option in Settings to be more specific in Game Preferences to deactivate the Ghost in Time Trial . There is already a Ghost setting in Time Trial called Ghost Sharing which can make the ghost accesible to download to other participants in WRC Esports . What I want is an option for my ghost to be Turned On / Off when I race for a new time trial personal record . I feel stressed when I see my own ghost and I saw that there is already an option to turn on / off ghost in Event Details - > Ghosts --> Personal Best On . Every time I have to turn this off and I feel annoyed . Why cant this be permanent from Main Menu settings ?
8. Fanatec CSL Elite F1 Wheel: Customizable Button Mapping
I am unable to change buttons on my Fanatec CSL Elite F1 Wheel . I wish I could add a button to reset my car . I can only do it with the keyboard by pressing ESC - > Reset to Track .
9. Rally Pass Accessibility and Claiming Rewards
Make Rally Pass available to everyone even when it changes similar to F1 Esports . I had paid a lot of money for this game and I dont have the Rally Pass . Or it does not work properly . For example I can access it , I see a lot of items called " Free " after I get more XP or rank UP in levels , but I am unable to claim them despite them being unlocked . They are just there waiting to be claimed , but there is no button for this !!! Its either a missed coding button , or people need to pay to have access to the Rally Pass . I see no other possible explanations .
10. Testing Co-Driver Language in Customization Menu
In Customisation - > Driver Details - > Co-Driver Language , there is no button to test how the Co-Driver sounds like . I would love to see how English #02 sounds like but I am unable to do it . On the other hand I can hear it if I choose it in options and then go to a rally stage , but I dont find this process efficient as there must be a button to test how the co-driver sounds like . And if I want to switch to English #01 I have to go to the Main Menu all over again and then restart the Rally Stage . This is not good and a waste of time .
11. Co-Driver Nationality: Customizable Options for Nationality Flags
Co-Driver Nationality -> Its directly dependent on the Co-Driver Language Chosen . If your Co-Driver Language is English , your Co-Driver Nationality is British . I am an Eastern European and on my rally cars I have the flag of my Eastern Europe Country and the flag of the UK of the Co-Driver . I wish I could change the Co-Driver Nationality to also the Eastern Europe Country I am from and have 2 Eastern Europe Country flags on the Rally Car . I added for fun on the rally car my name and my father's name , but I dont like the fact that we dont have / share the same nationality . You could copy paste the flags from Country / Region of the Driver and add them to the Co-Driver as well . The Co-Driver could continue speaking English but I wish I could change his nationality .
Thank you for your attention and for your time in reading these suggestions .
Best Regards
Subject: Suggestion for Car Selection in Esports Qualifying
Hi,
I’m a newcomer to the WRC Esports scene, and I’d like to share a suggestion regarding the upcoming Esports Qualifying events. I believe it would greatly enhance the experience if players were allowed to choose the car they wish to drive, rather than being restricted to a specific car.
From what I understand, Rally1 cars will be featured, so it would be ideal if players could select between the Ford, Hyundai, Toyota, or even a custom car, rather than being assigned a particular vehicle.
Thank you for considering this suggestion, and I look forward to participating in the events!
Best regards
- Model101T80011 months agoSeasoned Traveler
Subject: Suggestions and Enhancements for EA WRC Esports and Game Features
Dear EA WRC Team,
I hope this message finds you well. I’m a passionate fan of WRC and have been enjoying your game and esports events. I’d like to share a few ideas that I believe could enhance both the gaming experience and the competitive esports scene. I hope you find these suggestions useful and innovative!
Addressing Cheating Concerns: It has come to my attention that some players have been using cheats from F1 games, such as grip or speed cheats, to gain an unfair advantage in WRC. I strongly suggest implementing stronger anti-cheat systems that specifically target these exploits, ensuring a fair and competitive environment for all players.
Virtual Colin McRae Trophy: In real life, the Colin McRae Trophy is a prestigious honor. Bringing this to the virtual WRC world could be a great way to engage the fanbase. It could be awarded to esports drivers based on fan votes, decisions by stewards, or criteria similar to how it's awarded in real life. This would not only honor one of rallying’s legends but also create an exciting new dimension for esports recognition.
Use of AI for Esports Scheduling: I believe that incorporating AI like ChatGPT could be beneficial for creating more optimized qualifying schedules for WRC esports events. If this hasn’t been considered already, AI can help with predicting participant availability, managing time zones, and even considering driver fatigue when structuring tournaments, ensuring a better-organized experience.
AI-Powered Virtual Mechanics: Another area where AI could revolutionize the game is through the introduction of an AI-powered virtual mechanic system. Players could provide feedback on how their car feels, and the AI could suggest modifications or automatically make adjustments based on the input provided. This would offer players a more immersive experience, improving both casual play and esports.
Creating a WRC Esports Wikipedia Page: F1 Esports has a dedicated Wikipedia page showcasing its history, champions, manufacturers, and nationalities of drivers. I suggest creating a similar page for WRC Esports. This would not only highlight the key moments and participants in WRC Esports but also help bring more visibility to the championship and its drivers, further legitimizing the sport’s growth.
Organizing a WRC Esports Championship: One of the most exciting aspects of F1 Esports is the official championship that crowns both a driver and a manufacturer as world champions. WRC Esports could greatly benefit from a similar structure, where drivers and manufacturers compete to be crowned WRC Esports World Champions. This would mirror real-life WRC and add a higher level of prestige to the esports format.
Over the years, the F1 Esports Championship has expanded in several important ways, and WRC Esports could adopt similar strategies:
- Increasing the Number of Races: F1 Esports began with a smaller number of races and has since expanded to 12 races. WRC Esports could similarly scale, starting with a modest number of events and growing over time.
- Diverse Weather Conditions: Just as F1 Esports has introduced dynamic and varied weather conditions, WRC Esports could include unpredictable weather elements, staying true to the unpredictable nature of rally racing.
- Prize Pool Growth: In F1 Esports, the prize pool has significantly increased, incentivizing participation and raising the stakes. WRC Esports could gradually increase its prize pool to attract more talent and heighten competition.
Additional Suggestions:
Dynamic Weather and Track Deformation: Implement more realistic track conditions that change during the race, such as mud or snow accumulating in certain areas. This would give players and esports competitors a real challenge in terms of adapting their driving styles.
Virtual Co-Driver Experience: Creating an advanced virtual co-driver that gives in-depth feedback, with an option for players to adjust the intensity or precision of their pace notes. This would add a layer of personalization and strategy to the game.
Team and Manufacturer Strategies in Esports: Allowing manufacturers and teams to devise strategies for their esports drivers, focusing on tire choices, car setups, and even weather predictions for specific stages. This would bring a more tactical element to esports events.
Closing:
WRC Esports has the potential to grow into something truly special, and I believe that by incorporating these ideas, you can create a more competitive, dynamic, and engaging experience for both players and fans. The combination of AI-driven innovations, more structured championship formats, and immersive gameplay elements will allow WRC Esports to flourish on the global stage.
Thank you for considering these ideas! I am eager to see how the WRC Esports platform continues to evolve and hope these suggestions contribute to its bright future.
Looking forward to hearing your thoughts and seeing the future of WRC Esports.
Best regards
- Model101T80011 months agoSeasoned Traveler
Title: Expanding Esports Opportunities: A New Era for Codemasters & EA Games
In the past, programs like Gran Turismo Academy showcased how virtual racing talent could be transitioned into real-world motorsports, as seen with Jann Mardenborough. This model could be applied by Codemasters and EA across their titles, such as WRC Esports, F1 Esports, and beyond.
Imagine a system where the WRC Esports champion is offered the opportunity to drive a real rally car, starting at the grassroots level, just as Jann did with GT Academy. The same could be done for F1 Esports, giving players a chance to join racing teams as simulator drivers or even as paid junior drivers in real series, climbing from the bottom ranks to the top. Not all who try their hand at esports racing come from wealthy backgrounds, but with programs like this, esports could become a viable path for talented individuals to make their dreams of becoming race car drivers a reality.
Additionally, expanding prize pools and opportunities would make motorsport esports more attractive and competitive. EA and Codemasters could create a WRC Esports Championship to match the format of F1 Esports Championship, giving virtual drivers the chance to secure roles within WRC teams, whether as simulator drivers or through a clear progression path into WRC Junior, WRC 2, and eventually WRC 1 as paid drivers.
To make this vision a reality, Codemasters and EA could collaborate with automotive brands, racing teams, and sponsors, providing financial backing and exposure for the drivers. This would ensure a smoother transition from virtual to real-world racing, just as Gran Turismo Academy achieved with Nissan's support.
Expanding these opportunities would also democratize access to motorsports, a sport often perceived as financially exclusive. By giving talented individuals from diverse backgrounds a shot, EA and Codemasters would align with broader trends toward inclusivity in sports.
Furthermore, creating development programs for esports participants would prepare them for real-world racing, including training in physical fitness, media handling, and racecraft. This holistic approach would ensure that esports champions are ready to step into the professional racing world with confidence.
Such initiatives would not only change the lives of virtual racers but also engage the motorsport community on a new level, fostering a passionate and loyal fanbase that bridges the gap between esports and real-life motorsports.
This approach would revive the spirit of Gran Turismo Academy, which, though now defunct, proved that virtual-to-real racing programs work and can generate success stories.
Best Regards
- Model101T80011 months agoSeasoned Traveler
Subject: Suggestion for Enhanced Post-Race Data – Total Speed Average, AI Insights, and More
Hi EA WRC Team,
I’ve been thoroughly enjoying the game, and I wanted to share an idea that I believe could elevate the post-race experience for players even further. Currently, the post-race data focuses on basic statistics like lap times and overall time, but I think expanding the feedback would provide deeper insights into player performance and make the game more engaging.
Here are a few ideas I’d like to propose, centered around the inclusion of "Total Speed Average" and additional AI-based insights:
Total Speed Average: After each race or time trial, provide the total speed average as a key performance indicator. This stat would give players a better sense of how well they maintained pace throughout the event.
Optimal Speed Zones: The AI could highlight specific sections of the track where players could have maximized their speed. This feedback would help players identify where they can improve their racing lines and make better use of acceleration zones.
Time Loss & Gain Analysis: Offer a breakdown of where time was gained or lost in specific sections (corners, straights, etc.), compared to AI benchmark laps or even the player’s own best performances.
Consistency Rating: Evaluate how consistently the player maintained their average speed across multiple laps or stages, and point out areas where performance fluctuated.
AI-Suggested Driving Tips: Provide AI-driven feedback on specific areas of improvement such as braking points, acceleration control, or gear usage to help players boost their overall race pace.
AI vs. Player Performance Comparison: Generate a dynamic comparison between AI and player performance in similar race conditions, showing how top AI drivers handle the same stages, so players can learn from their techniques.
Dynamic Weather Impact Analysis: Analyze how weather conditions affected the player’s performance, offering feedback on how to adapt to different weather conditions like rain or snow to optimize future races.
AI Predicted Lap Time Improvement: Based on current performance, provide a predicted lap time improvement if AI-suggested changes are implemented, giving players a tangible goal to work toward in their next attempt.
Driver Fatigue/Concentration Insights: Track changes in reaction times, braking points, or speed choices during long rallies to detect signs of driver fatigue or loss of concentration, and suggest breaks or strategies to maintain focus.
Cornering Efficiency: Analyze how well the player handled each corner based on ideal speed and racing lines, providing feedback on how to improve cornering techniques for better performance.
Adaptive Challenge Level Feedback: After each race, suggest personalized challenges based on the player’s performance, like completing laps with fewer errors or tackling specific stages to help them improve.
Real-time Driver Performance Chart: Present a graphical chart tracking the player's acceleration, braking, and steering inputs alongside AI data in real-time, highlighting opportunities for improvement.
AI-based Replay Highlights: Automatically generate replay highlights that showcase key moments from the player’s race (e.g., best overtakes, areas with the most time gained/lost), comparing their performance to top AI drivers on the same segments.
AI-Based Opponent Difficulty Calibration: Based on performance data, the AI could suggest adjustments to the difficulty level of AI opponents, ensuring a balanced but challenging experience as players improve their skills.
Pit Stop/Repair Strategy: For longer races or stages with pit stops, the AI could analyze how pit stop timings and repair decisions affected the player’s performance and offer strategies for future races.
Track Familiarity Feedback: The AI could provide feedback on how well the player adapted to a specific track. This could include notes on whether the player improved over successive laps, mastered difficult sections, or struggled with certain turns.
Heat Map of Player's Line Choices: A post-race heat map could display the player’s racing line choices compared to the ideal AI racing line, showing visually where they deviated and lost or gained time.
Braking/Acceleration Balance: Offer a report that analyzes the player’s balance between braking and acceleration, suggesting whether they could have braked later, carried more speed through a corner, or accelerated sooner.
Fuel/Engine Efficiency Data: In races where fuel and engine efficiency matter, the AI could give feedback on how well the player managed these aspects and provide advice on conserving fuel without sacrificing too much speed.
Replay Commentary with AI Analysis: Provide post-race replay commentary that dynamically highlights where the player performed well or could improve, based on real-time AI analysis during the replay. It would feel like having a coach give feedback after each race.
These insights could help players understand the nuances of their driving and give them actionable data to improve their skills. It would also deepen the strategic and immersive aspects of the game, offering something for both casual players looking to improve and competitive players aiming to refine their techniques.
Thanks for considering these suggestions! I’m really looking forward to seeing how the game continues to evolve and offer a more immersive and data-rich rally racing experience.
Best regards
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