WRC Chase Camera Rotation Improvements
TLDR: The 3rd person chase camera in WRC has a significant regression in usability compared to the previous chase camera found in Dirt Rally 2 because it does not immediately follow the rotation of the car itself past a certain rotation angle of the car, limiting how far ahead you are able to see in turns.
I've found Dirt Rally 2's chase camera to be much better in locations with lots of walls that limit your view as well as corners that are a 2 and tighter, in hairpins especially. This is because the chase camera in Dirt Rally 2 rotates to follow where the front of the car is pointing within a very short rotation of the car. The camera is very in sync with the car rotation, which makes it very easy to see upcoming corners and judge how much rotation the car is experiencing. The DR2 camera is essentially put on a mount of fixed distance to the rear of the car.
Currently, the WRC camera does not rotate the same way the DR2 camera does. In WRC, the camera is allowed to rotate out of sync with the car rotation which often means the camera is playing catch up with the car rotation, or it does not rotate at all if the car is not rotating enough. This results in the camera in locations such as WRC following incredibly late in Monte Carlo, which makes it very difficult to judge the car rotation and see the track in front of you in sharp and slow turns. The WRC camera feels like what happens if you turn your head 90 degrees while trying to keep your eyes looking directly in front of you - your eyes eventually reach the limit of swivel and then they follow your head and turn with the head. In game, the majority of turns move the camera the same way your eyes move in their sockets independently of your head turning. When the turns get sharp it has a lot of delay before it rotates enough.
Here is one of the most severe examples of the chase camera lag I have seen in game: https://imgur.com/a/NPhhvYR . The nose of the car is rotated pretty far away from straight ahead, which is where the camera is. The rest of the hairpin is not visible, and what I have experienced is that the view of the hairpin remains like this until it finishes the turn.
I've recorded two videos of some footage from Monte Carlo in DR2 and WRC to show the difference in the camera following. Both videos use the Fiesta Rally2 and are set to the default "Far" chase camera.
https://www.youtube.com/watch?v=FOYxbtZYFT0
https://www.youtube.com/watch?v=S2SKtlzw_Cs
Suggestion: Implement a slider that controls how much "swivel" the chase camera has, with 0 being no swivel and 100 being the current level of swivel. 0 should make the view of the camera rotate with car rotation, just like all the cockpit/hood/first person cameras do.