Forum Discussion
2 years ago
@lowride187 I think this may actually be related in a way. Before the patch I used Deadzone 15, Sensitivity 90 and Linearity 0 on Controller.
After the patch, the animation issues started. Changing the Deadzone fixed it temporarily, but I still get the issue if I change that value around. Didn't find a "safe" setting yet.
After the patch, the animation issues started. Changing the Deadzone fixed it temporarily, but I still get the issue if I change that value around. Didn't find a "safe" setting yet.
2 years ago
@0uvlluxksi38 Update for "safe settings":
To fix the visual glitch (full turning wheel), I found some settings that work on my system:
In the controller settings, I reset my device to the "Xbox Controller" profile (not Xbox One and not Xbox 360). From there, the bug started when I set my Deadzone to certain values (while using linearity 0):
Deadzone 15 and 14 were causing the glitch to occur. I think 12 and 11 too, but I'm not sure.
Safe values on my system were 10, 13 and 16.
So right now I'm using Linearity 0, Sensitivity between 85-90 and Deadzone either 10, 13 or 16. The full turn wheel glitch does not happen atm
Still, the animation looks choppy and twitchy, unless you lower the sensitivity below 85 or 80. :/
To fix the visual glitch (full turning wheel), I found some settings that work on my system:
In the controller settings, I reset my device to the "Xbox Controller" profile (not Xbox One and not Xbox 360). From there, the bug started when I set my Deadzone to certain values (while using linearity 0):
Deadzone 15 and 14 were causing the glitch to occur. I think 12 and 11 too, but I'm not sure.
Safe values on my system were 10, 13 and 16.
So right now I'm using Linearity 0, Sensitivity between 85-90 and Deadzone either 10, 13 or 16. The full turn wheel glitch does not happen atm
Still, the animation looks choppy and twitchy, unless you lower the sensitivity below 85 or 80. :/
- QuebecTech2 years agoSeasoned Scout
very interesting findings. ill test and look for myself.
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