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I tried yesterday the WRC1 cars after watching the Japan Rally, but the implementation of boost and regen is buggy and not conform to regulation.
The joke to note in the patch notes that Devs have changed to 10% braking power allowed for regen if the real regulation says 30% is unbelievable.
I've already added the link to the official FIA PDF regulation document for 2023.
The Devs could also watch a onboard stage to see that the boost is available in nearly each corner because of the fast regen with low brake pressure and not how it's it's implemented in the game.
Hey there,
Thank you all for your report and your feedback. This issue has been raised and it is being investigated by the Game Team. I will update you on this thread as soon as I have more info.
-Groguet
- 2 years ago
Hurray!
- 2 years ago
Awesome! Great news!
- 2 years ago
Yesssss!!!!!!!!!!!
- 2 years ago
I noticed the following fix listed in the 1.4.0 patch notes coming out on the 14th:
"Fixed an issue on WRC cars in which hybrid deployment would cancel when throttle was released below boost threshold point, instead of when throttle input reaches 0%."
This is an improvement and I am thankful for it, but it is still incorrect. Hybrid deployment should only be cancelled when you start to regen, not just because you lifted off the throttle pedal. The simplest implementation of this would be to always regen when FIA conditions allow for it: throttle input is less than 30% "and" the brake pedal is applied (front brake pressure over 5BAR, which is very little). Even this isn't completely accurate because real teams don't have to regen when the brake pedal is applied, so you can technically lift off the accelerator pedal and press the brake pedal in a real car and not cancel your hybrid deployment sometimes as long as your ECU software didn't start to regen. This is maybe a little advanced for this game, but WRC Generations has this modeled and you have to brake harder to start regen when you have a lot of your hybrid boost remaining. Even with the simple implementation where you always regen when accelerator input is less than 30% and brake pedal is applied, you should still be able to use some of your hybrid deployment, lift completely off the accelerator pedal, then go back and use more hybrid deployment as long as you don't press the brake pedal while you are lifted off the accelerator pedal. The exception to this is for the initial launch hybrid boost, which will get cancelled when accelerator pedal is less than 30% or the brake pedal is applied whether you regen or not.
- 2 years ago
Yes indeed, there remain many issues with it. Not the least is control of boost level past the 70%, the gutted engines below 70% throttle (so you can delay deployment)
the amount of brake pressure required to even start regen in the game, and so on. The points are on the first page.
This should be fixed/implemented to just work as close to the real thing as possible, It's not really some massive and super expensive challenge, and there should be some authenticity to the driving.
- 2 years ago
New bug with it since 1.4: https://answers.ea.com/t5/Bug-Reports/In-Progress-boost-event-is-not-paused-below-throttle-boost/td-p/13318118
- 2 years ago
@EA_Groguet wrote:Hey there,
Thank you all for your report and your feedback. This issue has been raised and it is being investigated by the Game Team. I will update you on this thread as soon as I have more info.
-Groguet
Please also fix the problem where sequential transmission cars have some bizarre clutch behaviour (for launch) that seems to be muddled together with the wrong implementation of how the hybrid cars should work.
The manual transmission/H-pattern cars have no fundamental programming error--they just suffer from the game-wide poor implementation of dead zones, saturation and controller calibration.
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