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It feels to me the reflections are much less intense and the windscreen is clearer. When I look sideways to the windscreen from dashboard cam I can see a reflection of the dash appear. It looks a lot better to me. PS5 user.
@Gozahr wrote:It feels to me the reflections are much less intense and the windscreen is clearer. When I look sideways to the windscreen from dashboard cam I can see a reflection of the dash appear. It looks a lot better to me. PS5 user.
Haven't noticed any differences on PC yet. It's really just that some cars and lighting setups are less obnoxious than others, and since there so many cars and lighting setups in the game, take any car + time of day (sun angle)+sky cover+season+location = how many potential combinations that have to be examined?
Of course it's not always going to be so bad... but it's not always going to be good, either.
In my experience, the bad still far outweighs the good, and good is still usually poor in multiple ways. And the fact that these reflections are always on and chewing up performance for very little visual benefit and potentially breaking any and all immersion makes it all that much worse, even when it's not immediately distracting.
Still running across some random setups where the reflections are beyond distracting and also impossible to be even happening at all. Like the speedometer and all these other front facing dashboard elements being reflected in the glass despite being blocked by geometry or at a physically impossible angle to show up in the middle of the windscreen. Even if my driver in the seat was a full on mirror and not a character model of a person, it would not like anything as insane as this being reflected or projected onto the windshield.
When using a gamepad I've also noticed that movement of the hands and wheel in the cockpit both reflects and 'halos' unnaturally on not just the windscreen, but also around the cabin interior elements, side windows, roll bars and supports, metal on the roof and door, etc in impossible ways as well. Often appearing as a shiny white blob of a could be reflection that's moving in tandem with the hands and wheel to all around (but frequently on the left side of the cockpit since it's closest to that), despite a dark steering wheel and black gloves being the sole element of movement that could be reflected. Where exactly is this moving white blobby reflector coming from? It's so so so awful in so many ways. I don't know what they are trying to achieve with any of that stuff, just more breaking of immersion and any sense of realism in the visual presentation for no good reason.
Feel like that stuff doesn't get called at all because lots of people are using wheels and/or hiding the driver hands and wheels so they wouldn't being seeing any of that to begin with, but it is a solid demonstration of how poorly the interior reflections are handled and rendered in the this game, as that stuff seems to affect basically every car and setup to some extent, even when the windshield reflections may appear less intense or even clear at times.
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