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jkierszkowski's avatar
2 years ago

Late co-driver calls

Product: EA SPORTS™ WRC
Platform:PC
Summarize your bug The co-driver pacenotes are incredibly late in the game. Even though I'm using the "Earliest" setting, I always end up missing hairpins and squares. I'm not a particularly fast driver, but in some of the faster cars pacenotes are absolutely useless.
How often does the bug occur? Often (50% - 99%)
Steps: How can we find the bug ourselves? Play any stage with a co-driver, especially in Rally1 cars
What happens when the bug occurs? Calls are incredibly late, making it impossible to react to any corners.
What do you expect to see? Calls being made earlier.

I'm a pretty slow driver, but the calls are still too late on "Earliest", making the game nearly unplayable at higher speeds.

9 Replies

  • @jkierszkowski I have only done the first event, chile with the fulvia with the female co-driver, but the calls were also terribly late at Earliest setting, making me crash out in hairpins and squares again and again. I am now afraid how it will be when I sit in a car that's actually fast...
  • Yes I agree.

    I'm also on the earliest setting. Often get a call when I am just about to enter a corner. Especially tight corners at the end of a straight are complicated to catch for me without a loosing a lot of pace or overshooting the turn. Sometimes the co driver says "slow down" really early on a long straight, but then it is still difficult to catch the corner if the information "left" or "right" comes to late and I don't get a call for the distance to the next turn.

    I would prefer an even earlier setting about two turns a head. Of course than as a driver you have to memorize where to go. But if you want to go fast you need the infomation on time!

  • @jkierszkowskiThis problem is especially noticeable with sudden tight corners after a very long straight, you'll be going at incredible speed and then the "unseen square right" comes about 5 meters before the turn. Automatic crash and frustration.

    There is an Estonia stage with a really long tarmac straight, followed by a sudden turn onto gravel. That's a good example.

  • I wonder, would it be useful if we could have a dedicated thread to compile where we think pacenotes are late - or incorrect. Maybe they could be upvoted, maybe a Google docs created or something?

    For me, it's the inconsistency which means you cannot rely on them. Most are fine but it's just that one or two that are late, and a couple more are just wrong. If we just took the existing notes and made them earlier as a blanket adjustment, then most would be very early.

    I guess we could look on the racenet analysis for distance markers?

    Or maybe the meta data could show if there were common corners that many people crashed at which might point to a poor call?

    I'd be interested to understand how they are triggered. It feels like a distance thing rather than a time thing which is why some come late especially with multiple instructions

  • on Mexico Derramadero there is a ditch by a bridge I always end up in as my Co driver is reading the call. it's possible the corner severity is not low enough for this one. in general just a few timings need to be adjusted, if the timing was fixed I think the actual notes may be better than DR 2.0

  • Agreed. Usually it's the hairpins and 1-3 severity corners it's worse on! Which is bad, like you say where easiest is now I feel should be in the middle, between latest and and another 3 seconds or so for earliest. 

    Some notes do need amending and it would be great to have a way to submit changes to notes.

    Maybe in the next version! Pace Notes editor!

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