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HaydenW120
2 years agoRising Traveler
@F2CMaDMaXXJust adding that, in my experience, stutter when hitting roadside objects has been present from day one. I assume the cause is possibly a texture streaming issue or the generation of a new shader required by the car damage deformation model.
The shader precompilation feature added in the initial 1.3 patch and tweaked in the following 1.3.0 patch still does not seem to be precompiling any/enough shaders for stutter-free gameplay.
While you can largely "iron out" most of the shader stutters by playing a variety of different stages and conditions over a couple of hours of gameplay, you'll continually be set back to square one with regular graphics driver updates.
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