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Ok.. But what about the cars that have more than 540° wheel rotation? I just wish the game would detect which car has which rotation and then just set it up accordingly. Don't really wanna mess around with the wheels' settings everytime I play a different game and need 900° again ☹️
Same I don't want to mess with ANYTHING. In DR2 the virtual wheel would sync perfectly with the real wheel. In WRC, the rotation is sometimes wrong (soft lock fail?), and the animation always lags behind the real input.
How hard can it be to make the virtual wheel match EXACTLY with the real wheel? It can't be hard. DR2 had it. Why the regression?
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