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Today's patch mentioned in the notes: Added support for Unreal PSO Caching (shader pre-compiling) to address and reduce the amount of shader stuttering experienced on PC.
Is this actually in there and working properly? I saw no longer load times the first time after the update, no indication of the shader compilation process happening as seen in most other games that have such features, no obvious activity and crunching of the CPU & SSD like you get when shaders are compiled up front in other games. Is just super quick and done in the background? Is there an option we have to manually enable to start the shader pre-compilation found in some outliers like SF6? (didn't see anything new in the menus of WRC).
The gameplay of WRC now exhibits fewer severe stutters occurring, so the update definitely seemed to have some improvements there, but there's also way more frequent microstuttering happening now. At first glance from what the experience was like loading up the game after the update, it seems more like the developers reduced the severity of the shaders being cached on the fly rather than actually pre-compiling all of them up front as there's still a lot of minor hiccups and micro-stuttering during gameplay. It's impossible to assume or measure what's actually going on from our end, however. It's all very... mystifying. The only certainty is DX12 truly sucks with all this crap.
Anyway, thanks for the update! Hope you all can still iron out the bugs and performance issues and poor hardware utilization happening on high end CPUs and GPUs. I know it was a selling point and feature to come later, but VR support still seems completely unfeasible in this game's current state.
Same here.
On the other hand, I’ve- noticed that the stuttering is (practically) gone when I turn off v-sync in the game (50-55fps with v-sync) and I turn on fast v-sync in the Nvidia control panel (90 fps-120fps).
My config: Ryzen 5600X - RTX 4090 - 32G Ram (3200)
- mickeeiemouse692 years agoSeasoned Adventurer
Id like to add something hat people playing on steam should try, put steam into offline mode an see if the stutter frequency changes. WRC10 and WRCG had some horendous stutters through out their gaming life, WRC8 and WRC9 were fine because i played them on EGS. Even if youre not using steam to play the game, just try turning off/shutting down steam and see if it makes a difference. This issue usually hits systems with multiple HDD/SSD that have multiple steam library folders. it may or may not be effecting WRC, but its worth a try and something to remember should you get any weird stutters on steam games or when steam is open
MM
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